[Radiance-general] falsecolor and specific isocontours
Jack de Valpine
jedev at visarc.com
Fri Feb 4 17:50:33 CET 2005
Hey Kirk,
I originally used trial and error, some programming knowledge, existing
cal files and the "Texturing and Modeling" text to learn how to
implement procedural materials. Although, as far as I am concerned there
is a huge amount still to learn!
-Jack
Kirk Thibault wrote:
> You can say thanks to Greg - I spent some frustrating hours trying to
> determine the syntax of the conditional "if" -
> I wasn't sure if it was some language that most unix people knew, or
> some specific scripting thing, or some C variant.
>
> Turns out Greg made up a whole new functional language....I thought,
> "you've got to freakin' be kidding me". At least
> I felt better knowing that this was a Radiance-specific thing and I
> was slightly less of an idiot than I normally am,
> and it gave me an even deeper appreciation of Greg's effort and
> commitment to Radiance.
>
> There is also a discussion of the functional Language in Rendering
> With Radiance - don't have the book here at work,
> so I don't know the page numbers off the top of my head.
>
> Kirk
>
> On Feb 3, 2005, at 3:26 PM, Jack de Valpine wrote:
>
> Hey,
>
> I'll also say thanks to Kirk as well! I feel like a dummy, I had
> never seen filefmts.pdf before! Ah, so much to learn...
>
> -Jack
>
> Rob Guglielmetti wrote:
>
> Hey Rob,
>
> I think learning the functional language is kind of a zen thing. The
> best way to learn is to look at some of the simpler cals to see how
> things are done. There are also some examples in RwR and
> rayinit.cal is
> the source of many useful things. And also in this case the man
> page for
> pcomb also has some variables that are specific to that tool (li,
> lo...)
>
> Thanks Jack, and thanks Kirk, that filefmts.pdf has a boatload of
> info
> about this stuff. Carsten Bauer actually tried to beat this stuff
> into my
> head a couple months ago, and there was a glimmer of
> understanding, but
> then I got distracted, and now I am back to square one on this.
> *sigh* So
> much to learn.
>
> Jack, I presume you used pcomb to do that shading impact study
> that you
> presented when we were in Berkeley?
>
> - Rob Guglielmetti
> www.rumblestrip.org
>
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>
>
> --
> # John E. de Valpine
> # president
> #
> # visarc incorporated
> # http://www.visarc.com
> #
> # channeling technology for superior design and construction
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--
# John E. de Valpine
# president
#
# visarc incorporated
# http://www.visarc.com
#
# channeling technology for superior design and construction
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