[Radiance-general] falsecolor and specific isocontours
Kirk Thibault
kthibault at biomechanicsinc.com
Fri Feb 4 17:18:10 CET 2005
You can say thanks to Greg - I spent some frustrating hours trying to
determine the syntax of the conditional "if" -
I wasn't sure if it was some language that most unix people knew, or
some specific scripting thing, or some C variant.
Turns out Greg made up a whole new functional language....I thought,
"you've got to freakin' be kidding me". At least
I felt better knowing that this was a Radiance-specific thing and I was
slightly less of an idiot than I normally am,
and it gave me an even deeper appreciation of Greg's effort and
commitment to Radiance.
There is also a discussion of the functional Language in Rendering With
Radiance - don't have the book here at work,
so I don't know the page numbers off the top of my head.
Kirk
On Feb 3, 2005, at 3:26 PM, Jack de Valpine wrote:
> Hey,
>
> I'll also say thanks to Kirk as well! I feel like a dummy, I had
> never seen filefmts.pdf before! Ah, so much to learn...
>
> -Jack
>
> Rob Guglielmetti wrote:
>
> Hey Rob,
>
> I think learning the functional language is kind of a zen thing. The
> best way to learn is to look at some of the simpler cals to see how
> things are done. There are also some examples in RwR and rayinit.cal is
> the source of many useful things. And also in this case the man page
> for
> pcomb also has some variables that are specific to that tool (li,
> lo...)
>
> Thanks Jack, and thanks Kirk, that filefmts.pdf has a boatload of info
> about this stuff. Carsten Bauer actually tried to beat this stuff
> into my
> head a couple months ago, and there was a glimmer of understanding, but
> then I got distracted, and now I am back to square one on this. *sigh*
> So
> much to learn.
>
> Jack, I presume you used pcomb to do that shading impact study that you
> presented when we were in Berkeley?
>
> - Rob Guglielmetti
> www.rumblestrip.org
>
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>
>
>
> --
> # John E. de Valpine
> # president
> #
> # visarc incorporated
> # http://www.visarc.com
> #
> # channeling technology for superior design and construction
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