[Radiance-general] Radiance plug-in for 3DS
Jeffrey McGrew
toast at becausewecan.org
Wed Dec 21 19:35:49 CET 2005
Jack de Valpine wrote:
> Hi Jeff,
>
> When you say 3D Studio do you mean Max or Viz? There is an okino
> polytrans plug-in for Max for geometry conversion in/out. Though I do
> understand that the main issue is getting the material assignments
> from Revit as well.
Once you link in a Revit model into Max or Viz, the material assignments
are there, so I'm assuming if you bound the linked model that any export
would include the material assignments, for it's just a mesh in 3D
Studio now. While I've got access to Viz right now, I could get access
to Max instead, so I'll check out that plug-in.
> Also here is something that I grabbed off of the following list:
> http://www.formz.com/forum/forum_archive/forumC/general/186.html
>
> There are a number of limitations and features of 3DS format that we
> must keep in mind. First and most important limitation is the 65535
> triangle limit on any single object. The 3DS file also has an object
> limit of 65535 objects.
Oh man, I'm sure I'm blowing past that limit. I'll look up the number of
faces in the model when it's brought into 3D Studio, but this is a big
ol' problem with Revit in general: that it allows you to make huge,
highly detailed models of buildings that work very well in Revit but can
choke other 3D software that's not meant to take models with so many
surfaces...
Thanks again,
Jeffrey McGrew
Because We Can, LLC
(415) 505-4689
www.becausewecan.org
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