[Radiance-general] Radiance plug-in for 3DS

Jeffrey McGrew toast at becausewecan.org
Wed Dec 21 19:35:49 CET 2005


Jack de Valpine wrote:

> Hi Jeff,
>
> When you say 3D Studio do you mean Max or Viz? There is an okino 
> polytrans plug-in for Max for geometry conversion in/out. Though I do 
> understand that the main issue is getting the material assignments 
> from Revit as well.

Once you link in a Revit model into Max or Viz, the material assignments 
are there, so I'm assuming if you bound the linked model that any export 
would include the material assignments, for it's just a mesh in 3D 
Studio now. While I've got access to Viz right now, I could get access 
to Max instead, so I'll check out that plug-in.

> Also here is something that I grabbed off of the following list: 
> http://www.formz.com/forum/forum_archive/forumC/general/186.html
>
> There are a number of limitations and features of 3DS format that we
> must keep in mind. First and most important limitation is the 65535
> triangle limit on any single object. The 3DS file also has an object
> limit of 65535 objects.

Oh man, I'm sure I'm blowing past that limit. I'll look up the number of 
faces in the model when it's brought into 3D Studio, but this is a big 
ol' problem with Revit in general: that it allows you to make huge, 
highly detailed models of buildings that work very well in Revit but can 
choke other 3D software that's not meant to take models with so many 
surfaces...

Thanks again,

Jeffrey McGrew

Because We Can, LLC
(415) 505-4689
www.becausewecan.org




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