[Radiance-general] What's causing these artifacts???
Fitzsimmons, Rob
rob.fitzsimmons at Summit.Fiserv.com
Mon Dec 5 19:48:17 CET 2005
What is your -aa ambient accuracy set at?
Also - does your rif have the correct size
ZONE= I
I find that I often forget to update this when I create another rif based on
a previous rif
Rob
-----Original Message-----
From: Marcus Jacobs
To: radiance-general at radiance-online.org
Sent: 12/5/2005 10:07 AM
Subject: [Radiance-general] What's causing these artifacts???
Dear Group
In some of my recent renders, I have encountered some very specious
artifacts. I generally specify a high number of ambient division
(usually
around 3072) and ambient super samples (500-1000) for my renders.
The first ones are these mysterious dark splotches:
http://pg.photos.yahoo.com/ph/marcdevon/detail?.dir=b3e9&.dnm=4bcbre2.jp
g&.src=ph
http://pg.photos.yahoo.com/ph/marcdevon/detail?.dir=b3e9&.dnm=c76fre2.jp
g&.src=ph
I really can't figure out what's causing these. I am unsure if this is
caused by poor interpolation. Also, occasionally I have come across the
following bright spots:
http://pg.photos.yahoo.com/ph/marcdevon/detail?.dir=b3e9&.dnm=e02ere2.jp
g&.src=ph
No matter how many ambient divisions that I specify (I went up to 16,000
ambient divisions with 2000 ambient super samples), I can't get rid of
these bright spots. The problem with these particular artifacts is that
I
can not predict when it will occur. What I need the most when performing
renders is predictability. Does anyone have any ideas?
Thanks
Marcus
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