[Radiance-general] triangle lit surface......

Martin Moeck MMoeck at engr.psu.edu
Wed Nov 17 22:35:09 CET 2004


See the Radiance book on page 510-512. See also p. 577, sentences 2-3. 
 
Martin Moeck

	-----Original Message----- 
	From: Woogie [mailto:wxo110 at psu.edu] 
	Sent: Wed 11/17/2004 4:17 PM 
	To: radiance-general at radiance-online.org 
	Cc: 
	Subject: [Radiance-general] triangle lit surface......
	
	

	Hi,
	
	I have in trouble with triangle lit surface by light material.
	Greg pointed out before that putting light material on the surface is not usual
	scene.
	However, it works fine to me as long as the surface is rectangle or trapezoid.
	
	When the surface is triangle, some light seems lost.
	
	My scene rad file is like below.
	
	void light triangle
	0
	0
	3 5 5 5
	
	triangle polygon triangle.1
	0
	0
	9  -25  -50    50
	    -1   35    95
	    10    0    75
	
	I expected 135 lux(illuminance) at the point (0,0,0) with aiming point(0,0,1).
	What I got in this scene by running Radiance is 83 lux.
	
	I assumed that the surface with light material distribute light like lambertian
	surface.
	
	In the fallowing website, It can be found out that rectangle surface with light
	material works fine.
	
	http://www.personal.psu.edu/users/w/x/wxo110/radiance.htm
	
	Any comment will be very helpful to me.
	
	Thanks!
	
	>From Woogie.
	
	
	
	
	
	
	
	
	
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