[Radiance-general] Still having trouble, new pics........

Giulio Antonutto Giulio.Antonutto at arup.com
Tue Mar 30 10:43:31 CEST 2004


last idea.... if you want to try,
change the windows material to (it maps the sky luminance to the windows and
use them like a visible light source):

skyfunc brightfunc light_of_the_sky
2 winxmit winxmit.cal
0
0

light_of_the_sky light your_window
0
0
3 .7 .7 .7


have a look to the rendering....
use this settings:
-ab 2 -aa .08 -ad 1024 -as 512 -ar 64 -ps 1 -dj .8 -ds .1
(it takes a while...)
may be just check that the normal are fine before trying....
... I always forgot about this, £$"*@#{{ !   ;-))



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if it is the same splotchy image, stop here; if it is not go further.
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just add this:

void colorpict colour_of_the_glass
.........this is yor texture for the glass


colour_of_the_glass glass the_glass_matherial
0
0
3 .76 .76 .76


skyfunc brightfunc light_of_the_sky
2 winxmit winxmit.cal
0
0

##now the material is illum and not light...

light_of_the_sky illum your_window
1 the_glass_matherial
0
3 .7 .7 .7



hope it helps
cheers
giulio

PS of course you should change .76 and .7 according to your glass
description...


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