[Radiance-general] help with view direction vector
Thomas Bleicher
[email protected]
Sun, 22 Feb 2004 12:06:36 +0100
On Sat, Feb 21, 2004 at 06:36:21PM -0800, Tyler Riddle wrote:
> Hello,
>
> I have just started playing with Radiance and I can't
Wellcome!
> figure out how to use the view direction vector. I
> have previous experience using Pov-Ray but I just
> can't find documentation that describes exactly what
> the view vector is or what the values mean. Can anyone
First information for Pov-Ray users:
You made it through the mirror!
Radiance is based on a right-handed coordinate system.
For elevations this means:
X points right
Y points into the screen and
Z points up
For plan views:
X points right
Y points up
Z points out of the screen
About the view vector:
You define views basically by giving the position of the
observer (viewpoint, -vp) in world coordinates and the
direction (not the point!) of his view (view direction, -vd).
For views, there is only the global coordinate system, so
the direction is given in dx, dy and dz of the global system.
If we picture a scene with a room centered at (0,0) and an
observer looking from east (10,0) into the room, his view
vector is (-1,0). Another observer at (10,-3) has a vector
of (-1,0.3). The view vector will be unified internally but
to define it in "rview"/"rvu" you can enter any value you like.
> here either point me towards documentation that
> describes it or give me that crictical piece of
> knowledge that makes it obvious to someonme who knows
> alot of math?
No PhD needed to use it!
I'm a bit out of touch and can't point you to URLs but
the Radiance home page and www.radiance-online.org will
have sections about documentation.
Search for the introduction of Ward/Shakespears book
"Rendering with Radiance". The intro chapter is/was
available as pdf and contains a simple tutorial. You may
have to replace every occurence of "rview" with "rvu"
since the application was renamed recently. It depends
on where and when you got your Radiance distribution.
> Thanks for your time,
> Tyler Riddle
Beautiful pictures,
Thomas