[Radiance-general] Radiance Transparent Mirror Material
Greg Ward
gregoryjward at gmail.com
Fri Dec 3 18:28:57 CET 2004
Hi Tom,
I'm not sure why using a mirror as its own alternate would do anything
-- the code says it should be the same as not specifying an
alternate....
That said, there's little point is specifying a mirror material for a
mesh surface. It should behave just like trans at that point -- it
won't create any virtual sources, which is presumably why you would use
'mirror' in the first place. Virtual sources only get created for
planar surface types: 'polygon' & 'ring'. Any other surface type
(including meshes) just get treated normally.
For a 90% reflective material with 10% transmission, the following
'trans' should work:
void trans mirror_mat
0
0
7 .92 .92 .92 .9 0 1 1
-Greg
More information about the Radiance-general
mailing list