[Radiance-general] (no subject)
Greg Ward
gward at lmi.net
Thu Dec 2 18:18:26 CET 2004
I tried sending this yesterday, but used the wrong sending address and
had it rejected...
During my hiatus from physically-based rendering in 1999-2001, I was
employed as a software engineer at Shutterfly, Inc. I worked
intimately with their digital photographic printers, which went
directly from 24-bit RGB images to photo paper via LED and fluorescent
line-exposure units. From this experience, I can assure you that the
best printers cannot reproduce a black darker than 1%, which doesn't
include the 3% reflection you get off the surface coating. In other
words, a glossy print, angled so that the specular reflection mirrors
something black, produces a maximum contrast no better than 100:1. In
an uncontrolled environment where the glossy reflection is not black,
the maximum contrast can degrade terribly, to as little as 2:1 or
worse. (That's why people looking at high contrast prints always angle
them to minimize reflections.)
Although it is theoretically and physically possible to produce prints
with better than 100:1 contrast, the surface reflection described will
undermine this contrast to where there is little point in improving it
further. This is most likely why no one has bothered. Viewers in a
typical ambient environment simply cannot appreciate additional depth
in the shadows. As Mark pointed out, there is nowhere to go on the top
end, as the best photo paper has a maximum reflectance around 90%. So
much for reflection prints.
However, it is possible to get excellent dynamic range out of film
transparencies. A well-made transparency, viewed through a slide
projector or light table, can have a dynamic range of 1000:1 or better.
What's more, you can actually SEE the detail in the shadows and
highlights with a transparency, unlike a reflection print where you're
constantly fighting with the background. Unfortunately, I haven't
found any reasonably priced digital film recorders or services that do
a good job of taking higher resolution pixel data and converting it to
a wide range of densities, and this is largely a problem with the D/A
converters they employ. There is no reason I know why they couldn't do
better, and there are probably Hollywood post-production labs that
acheive much better image depth, but they are quite expensive and not
widely used at this time. In the consumer market, there is nothing.
Around the corner -- in the next year or two -- you can expect to see
high dynamic range display devices enter the commercial market. I am
working with a Canadian company, Sunnybrook Technologies, that has made
great strides in this direction. For more information, you can check
out this year's Siggraph paper on the topic:
Seetzen, Helge, W. Heidrich, W. Stuezlinger, G. Ward, L. Whitehead, M.
Trentacoste, A. Ghosh, A. Vorozcovs, "High Dynamic Range Display
Systems," ACM Trans. Graph. (special issue SIGGRAPH 2004), August
2004. <http://www.anyhere.com/gward/papers/Siggraph04.pdf>
Ultimately, I think HDR displays are the best way to appreciate
lighting simulations. Until then, we're kind of stuck with low
dynamic-range, tone-mapped prints and displays.
If anyone knows of a digital path to high-contrast transparencies, I'd
love to hear about it.
-Greg
P.S. Regarding the OpenEXR format. It is not a cheap rip-off of
Radiance's RGBE format by any stretch of the imagination. It is a more
accurate format that is valuable for post-production and special
effects image processing, and a very well thought-out library. For a
comparison of various HDR image formats, check out my web page on the
subject.
http://www.anyhere.com/gward/hdrenc/
Erik Reinhard, Paul Debevec, Sumant Pattanaik, and I are currently
working on a book for Morgan Kaufmann Publishers tentatively titled,
"High Dynamic Range Imaging." We expect it to be out by next summer.
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