The simplest way is to apply the modifier "void" to the invisible objects. For instance this defines an invisible square: void polygon invisible_square 0 0 12 -1 -1 0 1 -1 0 1 1 0 -1 1 0 At 26.09.2003 14:28, you wrote: > what is a good way to simulate an invisible material, without > interfering the sun and light?