[Radiance-general] -ar, -ad, -as, ahh $#*@!
Rob Guglielmetti
[email protected]
Tue, 09 Sep 2003 12:44:31 -0400
thanks everyone!
Mark, just for fun, I'm trying your -aa 0 -ad 16 trick right now (it'll
be a while before I can post a result, methinks).
Martin, yours was a good heads up as to the essence of the problem --
once again I'm expecting brute force CPU cycles to make up for a lack of
understanding about the guts of Radiance.
This is good, though. I finally realize that mkillum can be thought of
as a way of rolling your own ies files, sorta.
Greg Ward wrote:
> Hi Rob,
>
> This seems to be a classic example of where you just can't rely on the
> interreflection calculation in Radiance to solve your problem for you.
> The basic assumption in this approximation is that the indirect
> illumination varies slowly over surfaces, which clearly isn't the case
> in this scene.
er, right. =8-/
> Solution: you need to apply mkillum to create pseudo light sources
> (imposters) for your indirect luminaires. To do so, put a shallow box
> with an open top around a single ceiling-mounted light source (5
> rectangles) and use the "void" modifer for these, making sure they face
> out into your room. Let's say you called this file "light_in.rad".
> Using either the octree for your room or a reduced one that just has
> that one light source switched on (better), you would run mkillum thus:
lemme make sure I understand; these 5 rectangles would define the inside
recess of the coffer, yes? And I would call it out like so:
void polygon coffer.top
0
0
12
0 0 -5
0 10 -5
10 10 -5
10 0 -5
... and so on?
For the
> sake of calculational efficiency, I recommend that you also change the
> light primitives in your original luminaire files to the "glow" type
> with an effective distance equal to the diagonal of your luminaire
> dimension, so as to avoid sending shadow rays to these sources
> unnecessarily.
I *think* I understand...
> The net result should be a fast and accurate rendering of your space.
That's all I ever wanted. =8-)
I'll try these suggestions. Thanks guys.
----
Rob Guglielmetti
e. [email protected]
w. www.rumblestrip.org