[Radiance-general] distance forsky dome
$B>.NS(B $B9I0l(B
[email protected]
Wed, 19 Nov 2003 00:05:54 +0900
Hello, Radiance-general.
For making material, $B!F!G(BPicture Perfect RGB Rendering Using Prefiltering
and Sharp Color Primaries$B!G!G(B is very helpful for me.
Now I have another problem.
I$B!G(Bd like to make sky dome that material depend on sky distribution
measured 145 points. These 145 points relate to CIE IDMP. I think the best
way is to make it by using $B!H(Bbrightfunc$B!I(B and $B!H(Bsource$B!I(B which has o
distance. But this is very difficult way for me.
Then I made it by using square*145 by $B!H(Bpolygon$B!I(B. I know this way give sky
distance. Maybe distance between room and sky is important.
When the radius of sky dome was changed so that indoor (1.5m * 1.2*1.3m)
illuminance by rtrace might become suitable, the almost same value as an
actual measurement was acquired in the radius of 200m.But rendered picture
is not good.
Giving sky material ;
void glow sky_1
0
0
4 luminance/179 luminance/179 luminance/179 0
$B!D(B*145.
I have some questions.
1: When I make sky dome, is to use $B!H(Bpolygon$B!I(Bthat have distance suitable?
2: Supposing that is right, is there any suitable radius to sky dome?
3;And for material of sun,is "lumiance/179" suitable??
I$B!G(Bm confusing$B!D(BPlease give advice.
Kouichi kobayashi
Tokyo University of Science
_________________________________________________________________
$B$"$J$?$N(BPC$B$r<i$k$?$a$KDj4|E*$J%;%-%e%j%F%#BP:v$r!#%^%$%/%m%=%U%H(B $B%;%-%e%j(B
$B%F%#>pJs%;%s%?!<(B http://www.microsoft.com/japan/protect/hm.asp