[Radiance-general] Re: Compiling Radiance under Interix (rpict problems)
Greg Ward
[email protected]
Wed, 12 Nov 2003 08:27:53 -0800
Hi Andy,
Are you compiling from the official 3.5 release, or the latest HEAD
(available from radiance-online)? If you are compiling from the
official release, the first thing to try (always) is downloading and
compiling the HEAD release, which has quite a few bug fixes, especially
related to portability across platforms.
If you do this and are still seeing errors, then I suggest you post a
message to the radiance-dev list, since it will then be a development
issue once we are working on the latest sources. It is not worthwhile
for anyone to attempt to debug the official release at this stage, as
they are 90% likely to be rediscovering bugs that have already been
found and fixed.
Thanks for your efforts -- hopefully, this won't take long.
-Greg
P.S. Be sure to overlay the rad3R5supp.tar.gz files over the HEAD
release prior to compiling, as without these additional files, you
won't have a complete distribution.
> From: Andy Stone <[email protected]>
> Date: Wed Nov 12, 2003 6:23:26 AM US/Pacific
>
> Hi,
>
> I'm currently using Radiance compiled to run under Windows Services
> for Unix (Interix) and am attempting to upgrade from my current
> version (3.1) to the latest version (3.5).� I have managed to get 3.5
> to compile without any errors (except for trad and rholo, which I'm
> not too worried about right now), however I am experiencing problems
> when using rpict.� The other components (rtrace, rview, etc) seem to
> be working correctly (or at least producing results similar to my
> previous installation) however the images produced rpict are looking
> very strange (and very different to rview).�
>
> It is kind of hard to describe the results I am getting in plain text,
> but if for example I use rpict to produce a fisheye view of a CIE
> overcast sky then it produces a luminance pattern that starts off from
> the horizon getting brighter as it heads towards the zenith before
> suddenly dropping to zero about a third of the way up from where it
> increases again until about 2/3rds up where it drops to zero again, so
> the luminance distribution from horizon to zenith looks something like
> a saw tooth (rather than smoothly increasing from horizon to zenith as
> it should).� I get a similar effect across surfaces when I render more
> complex scenes.� The same scene with the same settings works on the
> older version of rpict.� The effect is as if a variable somewhere is
> increasing beyond its maximum range and wrapping back around to zero.
>
> I'd be very grateful for any help as to what the problem might be (and
> how I can fix it).� Perhaps there is some compiler switch that I need
> to set?
>
> Kind regards,
>
> Andy Stone