[Radiance-general] texture mapping
Greg Ward
[email protected]
Mon, 19 May 2003 10:19:29 -0700
Check out the thread on "Using OBJ2MESH utility" -- this talks about
the new mesh primitive in Radiance 3.5 for mapping uv coordinates on
complex mesh geometry. I think this could help you a lot.
-Greg
> From: "atelier iebele abel - toren.com" <[email protected]>
> Date: Fri May 16, 2003 5:50:03 AM US/Pacific
>
> Hi community,
>
> I have a question regarding texture mapping.
> For rendering leaves of a tree a I have a scanned photograph that I
> have to
> map on the geometry of a leave.
> Each leave is a created (in the software xfrog) as a triangle mesh
> that has
> for each vertex x,y,z coordinates, a normal vector and u and v
> coordinates.
>
> Having this information, how do I use colorpict to map the photo
> exactly right
> on each triangle ?
> Any hints are helpfull.
>
> Iebele
>
> For those who like to see the project involved (work in progress,
> quicktime
> vr's), look at
> http://www.toren.com/maris