[Radiance-general] texture mapping

Greg Ward [email protected]
Mon, 19 May 2003 10:19:29 -0700


Check out the thread on "Using OBJ2MESH utility" -- this talks about 
the new mesh primitive in Radiance 3.5 for mapping uv coordinates on 
complex mesh geometry.  I think this could help you a lot.

-Greg

> From: "atelier iebele abel - toren.com" <[email protected]>
> Date: Fri May 16, 2003  5:50:03  AM US/Pacific
>
> Hi community,
>
> I have a question regarding texture mapping.
> For rendering leaves of a tree a I have a scanned photograph that I 
> have to
> map on the geometry of a leave.
> Each leave is a created (in the software xfrog) as a triangle mesh 
> that has
> for each vertex  x,y,z coordinates, a normal vector and u and v 
> coordinates.
>
> Having this information, how do I use colorpict to map the photo 
> exactly right
> on each triangle ?
> Any hints are helpfull.
>
> Iebele
>
> For those who like to see the project involved (work in progress, 
> quicktime
> vr's), look at
> http://www.toren.com/maris