[Radiance-general] Trans Oddities Part Deux
Rob Guglielmetti
[email protected]
Tue, 13 May 2003 12:22:50 -0400
Well, I tried Greg's suggestion of setting the limit weight to a very
low number, but all that did is manage to scrounge up a few additional
lux. This actually made things look worse, because my problems are with
the really dense shades (which are already coming up with higher numbers
than I'd expect).
I have a spreadsheet here with the results of all my tests so far. If
anyone's interested in looking at it I'd be happy to share it. Perhaps
there's a problem with my interpretation of this data. I dunno. But the
tests indicate that whenever I try a 1% shade in any combination, I get
very odd results from rtrace. And the whole reason I'm doing this test
is because we were getting similar odd results on our real model; I was
trying to simplify things so I could perhaps isolate something that was
causing these oddities. So far, no joy. I shared my trans material
definitions for all these tests earlier, but if anyone wants them to
have a look I can send those as well.
My fear is that I'm simply trying to find too small a percentage of the
available light, and relative comparisons between different shade
materials will not be valid for this model. (?) I mean, this test model
still has two pieces of diffuse glass in it, and the skylight is prety
small, so already the building form/glazing is removing a ton of light
from the space. Then when I start throwing shades in the skylight
cavity, we're getting down to really tiny fractions of the exterior
light. I dunno, I'd love to hear any thoughts.
----
Rob Guglielmetti
e. [email protected]
w. www.rumblestrip.org