[Radiance-general] COMBINING PHONG SMOOTHING AND UV BITMAP MAPPING AT FACE LEVEL
Digital Architectural Illustration Services
[email protected]
Thu, 8 May 2003 19:46:21 +0100
Dear Greg
Thank you for your assistance with my request concerning smoothing and UV
bitmap mapping on meshes in RADIANCE renders.
I have just updated my web page again with a new render and further
queries about using OBJ2MESH. Please can RADIANCE users visit the web page
(below) to view the discussion and view the new image update.
www.daiservices.btinternet.co.uk/Radiance/Radiance_v3_5_UNIX/Phong_shading_a
nd_bitmap_textures/Phong_shading_and_bitmap_textures.htm
Kind regards
John MacKenzie Graham
Digital Architectural Illustration Services
[email protected]