[Radiance-general] Assistance required with Rendering error /
random numbers
Peter Apian-Bennewitz
[email protected]
Tue, 06 May 2003 11:38:33 +0200
Carsten Bauer wrote:
>On Monday 05 May 2003 15:20, Peter Apian-Bennewitz wrote:
>...
>
>
>>In specular hightlights and ambient calcs the integrant is stepwise
>>defined, non-functional with only very roughly pre-known boundaries. All
>>
>>
>
>Aren't you already talking about SimLife[tm] here? In RealLife[tm] almost
>everything is something smooth and integrable and discretization is
>introduced deliberately to allow a numerical calculation.
>
>
From an inside viewpoint through a window, the radiance distribution
is very much stepwise in reality, isn't it ?
Your argument holds if diffracting at the window border is taken in and
only on a very detailed scale.
> So your idea of
>looking at the characteristics of the underlying physical processes to find a
>suitable form of discretization sounds straightforward and is the way to go,
>I believe.
>
It's not so much the underlying Physics (they're quite clear), but the
statistics of typical scenery.
>
>But, oh well, just one more academic playing around with some thoughts which
>won't get realized due to the usual reasons ...
>
>-Carsten
>
>
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