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root/radiance/ray/src/util/trad.hlp
Revision: 2.12
Committed: Fri Aug 18 10:34:56 1995 UTC (28 years, 8 months ago) by greg
Branch: MAIN
Changes since 2.11: +7 -6 lines
Log Message:
added cylindrical view type

File Contents

# User Rev Content
1 greg 2.1 $Id$
2    
3     This help file is associated with the trad interface to the Radiance
4     rad(1) program. Trad consists of trad.wsh and one do_*.tcl file for
5 greg 2.6 each screen. There are currently seven such screens: File, Scene,
6     Zone, Views, Options, Action and Results.
7 greg 2.1
8     .Trad.Intro
9    
10     Trad is a graphical user interface (GUI) to the
11     rad(1) program, which controls the operation of the basic
12     Radiance scene compiling, rendering and picture filtering programs.
13     Trad also includes links to a few utilities for displaying and
14     converting results, but most of what it does can be done by editing a
15     small text file, called the "rad input file".
16     Scene creation still requires the use of a text or graphical editor,
17     or translation from some external CAD format.
18    
19     Trad interaction is broken into seven screens.
20     Each screen is accessed by pressing its associated radio
21     button along the right-hand side of the main window.
22     If trad is started with no file name, the File screen is displayed,
23     and you must pick a valid rad input file before any other screen may
24     be accessed.
25     If a name is given for a file that doesn't exist, trad goes to the
26     Scene screen and prompts you to enter the names of one or more
27     Radiance scene description files.
28     If a rad input file exists already, trad determines if there are
29     renderings still to be done or if everything is finished.
30     If there is still work to be done, trad opens first with the Action
31     screen.
32     If all renderings are complete and up-to-date, trad opens right to
33     Results screen.
34    
35     For additional guidance on Radiance in general, consult the Radiance
36     Tutorial, Reference Manual, and man pages.
37     In particular, it is a good idea to read through the rad(1) man page
38     before using this interface.
39    
40     To find out how to get more help, press the "Next" button to the
41     right.
42    
43     .Trad.Help
44    
45     If you have specific questions about trad, search through the
46     category and topic menus on this help window, or press and release
47     the left mouse button while holding the control key over the object of
48     curiosity in the main trad window.
49     (In general, only active windows are given help file links -- click
50     on these rather than the text labels.)
51 greg 2.5 Additional search capabilities are available over all topics using
52     the "Grep" button.
53 greg 2.1
54     For help on the help facility itself, Control-click on the problem
55     help widget or on the window title in the upper right corner for
56     more general information.
57     (To get back to trad-specific help, press the "HELP" button in the
58     main trad window or Control-click on a trad widget.)
59    
60     .Trad.Messages
61    
62 greg 2.3 Informative messages, commands executed by rad, and errors
63 greg 2.1 appear in the message window at the bottom of the trad frame.
64 greg 2.3 Growing the trad window means growing this message window, and
65 greg 2.1 not much else.
66     This is not really necessary, since the window will be grown
67     automatically if the message requires it.
68    
69     Serious errors will be accompanied by the sounding of the bell.
70    
71     .Trad.Quit
72    
73     To quit the trad application, press the "Quit" button at any time.
74     If you have made changes to the rad input variables, you will be
75     asked prior to program exit if you want to save your changes first.
76    
77     Any batch process running in the background will continue to run,
78     and the associated error messages will be viewable by
79     trad later when you open the same rad input file.
80    
81     .File.Intro
82    
83     This button selects the trad File screen, which allows rad input
84     files to be loaded and saved, and new files to be created.
85    
86     .File.Load
87    
88     This button loads the selected file into trad.
89     If the current file has been changed and these changes have not been
90     saved, you will be given first the opportunity to save your changes.
91    
92     The actual load operation may take several seconds or even minutes,
93     depending on the status of the rendering process.
94     This is because the rad program itself is used to interpret the
95     input file, and if there is no up-to-date octree associated with the
96     file, it is necessary to run getbbox on the entire scene
97     before the variable values can be set.
98     It is possible to eliminate this delay in future loads by going to
99     the Action screen and running oconv.
100    
101     If the opened file has read-only mode set (see chmod(1)), then the
102     "Read Only" check box will be lit.
103     Unchecking this box means that it will be possible to save the file
104     later, though the actual mode on the file will not be changed until
105     it is saved.
106     Loading a writable file always clears the "Read Only" check box.
107    
108     If an error is encountered while trying to load the file, a message
109 greg 2.2 will be printed in the box at the bottom.
110 greg 2.1
111     .File.Save
112    
113     The "Save" button in the File screen saves any changes to the
114     current file.
115     This information is saved in the original file by default, but may
116     be saved in another file by entering a new name in the "File" field.
117     If this new file already exists, a dialogue box will ask if you really
118     want to overwrite it.
119     If the file name is different than the original
120     one loaded, the "Read Only" check box will be ignored.
121    
122     .File.New
123    
124     The "New" button clears all rad variables in preparation for
125     writing a new rad input file.
126     If the file selected already exists, a warning box will ask if you
127     really want to ignore the previous file contents.
128     If you agree, then no warning will be given when the file is later
129     overwritten.
130    
131     .File.ReadOnly
132    
133     The "Read Only" check box permits you to indicate that the opened
134     file should not be overwritten.
135     This box will be checked automatically if the permissions on the
136     edited file do not allow writing by the user.
137     If the box is subsequently unchecked, trad will attempt to change
138     permissions and write to the file when a save is requested.
139     If this fails, an error message will indicate the problem.
140    
141     .Scene.Intro
142    
143     This button selects the trad Scene screen.
144     On this screen, you may enter the octree file and the scene files
145     that go into it, as well as any mkillum or other files on which the
146     scene depends.
147     These files are generally produced by hand in a text editor or by
148     conversion from an external CAD format, such as DXF.
149     (See the Radiance Reference Manual and Radiance Tutorial for details on the
150     information contained in these files.)
151    
152     To enter a file of a particular type, press the corresponding button
153     to get a dialogue box that allows you to pick existing files from any
154     directory.
155    
156     Use the "Discard" button to remove one or more files from a specific
157     list.
158     The actual file is untouched.
159    
160     .Scene.Octree
161    
162     The "Octree" entry in the Scene screen names the octree file to be
163     compiled by oconv from the materials and scene files.
164     (See the oconv(1) man page for more details.)
165    
166     If make(1) is being used to build the octree, you should leave all
167     other windows on this screen empty.
168     The octree can still be rebuilt from trad by pressing the "oconv"
169     or "Force" buttons on the Action screen, but normally it is
170     expected to be current.
171     In particular, an unsupported octree must exist before loading
172     a rad input file on which it depends.
173    
174     The default octree name is the root name from the render input file
175     plus ".oct".
176     If mkillum is being used (i.e. one or more illum files is given),
177     then two additional octrees will be created, named the same except
178     for an additional "0" or "1" immediately before the file suffix
179     (normally ".oct").
180    
181     To delete the named octree, and therefore force the scene to be
182     recompiled and all the pictures to be rerendered, use the "Delete"
183     button next to the octree window.
184    
185     .Scene.OctDelete
186    
187     The "Delete" button next to the octree window removes the named
188     octree from the filesystem, forcing the scene to be later recompiled
189     and all the pictures to be rerendered (if desired).
190     This is appropriate if you add or remove materials, scene or illum
191     files from one or more lists, or make some change to a materials file
192     that requires the octree to be rebuilt (such as adding or removing
193     individual materials).
194    
195     Verification is required before the octree will be deleted.
196    
197     You can achieve the same effect as manually removing the octree by
198     pressing the "Force" button on the scene compilation section
199     of the Action screen.
200     (See the "Force" topic under the "Action" help category for more
201     information.)
202    
203     .Scene.Materials
204    
205     Materials files generally contain Radiance material descriptions
206     only, not geometry.
207     The purpose of listing them separately is so that minor changes to
208     material parameters will not force the octree to be rebuilt,
209     incurring an additional delay that is unnecessary.
210    
211     The "Materials" button is used to add materials files to the list.
212     A dialogue box appears when you press this button and allows you to
213     select files to be included.
214     Each new selection is added to the end of the materials list.
215     The default matching pattern for material files is "*.mat".
216     This may of course be reassigned within the file selection window.
217    
218     The list box showing the current materials may be edited in three
219     ways besides the dialogue for adding files.
220     First, entries may be removed from the list
221     using the "Discard" button.
222     Second, entries may be moved within the box by selecting them with
223     the left mouse button and clicking the middle mouse button over the
224     entry you wish to place the selected items above.
225     If you wish to put the selected items at the very end of the list,
226     click the middle mouse button below the last entry.
227     Third, entries may be moved from other windows by
228     selecting them and pressing the middle button.
229     This works for the list boxes on this screen as well as selections
230     in other windows on the display.
231    
232     The order of materials files is usually unimportant, but sometimes
233     there are definitions in later files that depend on prerequisites in
234     earlier files.
235     An example of this is a window illum source that depends on a sky
236     description file, which must appear before it.
237     The order of files shown in the list is the order they will be given
238     to oconv and therefore to the rendering programs.
239    
240     .Scene.Illum
241    
242     Illum files are Radiance scene descriptions that contain surfaces
243     to be converted into illum sources by mkillum(1).
244     Please consult the manual page for mkillum and understand the
245     Radiance Tutorial before using this box, since these files differ slightly
246     from standard Radiance scene descriptions.
247    
248     The "Illum" button is used to add illum files to the list.
249     A dialogue box appears when you press this button and allows you to
250     select files to be included.
251     Each new selection is added to the end of the illum list.
252     The default matching pattern for material files is "*.rad".
253     This may of course be reassigned within the file selection window.
254    
255     The list box showing the current illum files may be edited in three
256     ways besides the dialogue for adding files.
257     First, entries may be removed from the list
258     using the "Discard" button.
259     Second, entries may be moved within the box by selecting them with
260     the left mouse button and clicking the middle mouse button over the
261     entry you wish to place the selected items above.
262     If you wish to put the selected items at the very end of the list,
263     click the middle mouse button below the last entry.
264     Third, entries may be moved from other windows by
265     selecting them and pressing the middle button.
266     This works for the list boxes on this screen as well as selections
267     in other windows on the display.
268    
269     .Scene.Scene
270    
271     Scene files give the geometry and (perhaps) some of the materials
272     used in a particular Radiance model.
273     These files are given to oconv(1) in the order specified.
274     The ordering of files is usually not important, unless some later
275     files use materials or other modifiers defined in earlier files.
276    
277     The "Scene" button is used to add scene files to the list.
278     A dialogue box appears when you press this button and allows you to
279     select files to be included.
280     Each new selection is added to the end of the scene list.
281     The default matching pattern for material files is "*.rad".
282     This may of course be reassigned within the file selection window.
283    
284     The list box showing the current scene files may be edited in three
285     ways besides the dialogue for adding files.
286     First, entries may be removed from the list
287     using the "Discard" button.
288     Second, entries may be moved within the box by selecting them with
289     the left mouse button and clicking the middle mouse button over the
290     entry you wish to place the selected items above.
291     If you wish to put the selected items at the very end of the list,
292     click the middle mouse button below the last entry.
293     Third, entries may be moved from other windows by
294     selecting them and pressing the middle button.
295     This works for the list boxes on this screen as well as selections
296     in other windows on the display.
297    
298     .Scene.Objects
299    
300     Object files are files on which the given octree depends, but which
301     are not included directly on the oconv command line.
302     If any of these files is modified, then it is assumed that the
303     octree must be rebuilt.
304    
305     To automatically determine which files in the working directory
306     affect the octree, press the "Auto" button just below the "Objects"
307     button.
308     Note that this will only add files to the object list.
309     If you wish to completely replace what is already there, you must
310     therefore select all the files and use the "Discard" button before
311     pressing "Auto".
312    
313     .Scene.Discard
314    
315     The "Discard" button removes the selected file names from a list.
316     The actual files are untouched, of course.
317     (Some care should be taken here, since there is no undo
318     function associated with this window other than reloading the
319     original information with the "Revert" button.)
320    
321     .Scene.Edit
322    
323     Use the "Edit" button to open a text editor on the selected file(s).
324     This is a convenient way to look at and change the contents of the
325     Radiance input files.
326    
327     .Scene.Copy
328    
329     The "Copy" button may be used to selectively copy the scene file
330     information from another rad input file.
331     Specifically, the variables "OCTREE, materials, illum, scene and
332     objects" will be read in to replace the current values.
333    
334     All other variables will be unaffected.
335    
336     .Scene.Revert
337    
338 greg 2.3 The "Revert" button is a convenient way to revert to the original
339 greg 2.1 values in the rad input file.
340     Only the variables on the Scene screen will be affected, but any changes
341     to these variables since the last save will be lost.
342    
343     .Zone.Intro
344    
345     This button selects the trad Zone screen.
346     On this screen, the user should enter the maximum and minimum
347     coordinates of the zone of interest for this set of renderings.
348     This zone need not correspond exactly to any interior or exterior
349     walls, as it is used primarily to set rendering parameters and
350     standard viewpoints.
351    
352 greg 2.3 An interior zone means that standard viewpoints will be selected
353 greg 2.1 from the inside of this box.
354     An exterior zone means that standard viewpoints will be selected
355     from the outside of this box.
356 greg 2.3 The default zone is an exterior one computed from the bounding box
357 greg 2.1 of the entire scene.
358     (Note that this is not usually desirable.)
359    
360     In addition to the ZONE variable, this screen offers the ability
361     to set four other rad variables that are generally associated with a
362     particular scene and a particular zone.
363     These are the rad DETAIL, INDIRECT, VARIABILITY and EXPOSURE
364     variables.
365     For more information on these topics, use the Topic menu or consult
366     the rad manual page.
367    
368     .Zone.Type
369    
370 greg 2.3 There are two types of zones understood by rad, "Interior" and
371 greg 2.1 "Exterior".
372 greg 2.3 An interior zone is indicated when renderings generally take place
373 greg 2.1 inside a specified 3-d box.
374     A typical example might be a single room or auditorium.
375     An exterior zone is indicated when renderings generally take place
376     outside a specified 3-d box, which is the focus of attention.
377     A typical example might be a building exterior or a single object,
378     such as a chair.
379    
380     .Zone.Zone
381    
382     A zone is specified by six real numbers, corresponding to the world
383     coordinates of the box's corners.
384     Zone boxes are always axis-aligned, therefore one need only specify
385     the minimum and maximum X, Y, and Z coordinates.
386    
387     The exact values of these coordinates is not terribly important, as
388     they are only used to guide the setting of certain rendering
389     parameters and standard view positions.
390     It does not matter for instance whether the values lie on the inside
391     or the outside of walls, or if there are non-rectilinear geometries
392     defining the space perimeter.
393     In fact, the whole space may not even be aligned with the X, Y, and Z
394     axes, and a very approximate box may be given.
395     In this case, the standard views may not be very intelligent or
396     useful, but the rendering parameters will still be satisfactory so
397     long as the overall size of the given box is close to the overall
398     size of the space.
399    
400     The Zone entry windows may be manipulated in the following ways.
401     Control-U clears the current window.
402     Control-V pastes the contents of the current selection at the
403     insertion point.
404     Return moves the focus to the next window in the chain.
405    
406     .Zone.Detail
407    
408     The "Detail" setting indicates the relative level
409     of geometric detail in this zone.
410     If the zone is empty except for a few large pieces of furniture, a
411     "Low" setting is indicated.
412     (For an exterior zone, low detail would mean that the object is
413     relatively simple.)
414     If the zone contains a usual amount of furniture and clutter, a
415     "Medium" setting is appropriate.
416     If the zone contains a great many small objects or protrusions, a
417     setting of "High" is indicated.
418    
419     This variable is used by rad to set rendering parameters that are
420     affected by the sizes of objects relative to the overall size of the
421     space.
422    
423     .Zone.Indirect
424    
425     The "Indirect" setting indicates how important indirect illumination
426     is in this space.
427     A setting of "0" means that most light falls directly on visible
428     surfaces, and this setting can be used in most cases.
429     A setting of "1" means that most objects are not directly
430     illuminated by light sources, but receive light only after it has
431     bounced once off some other surface, such as the ceiling.
432     Likewise, a setting of "2" means that light must reflect twice off
433     other surfaces before reaching most objects of interest.
434    
435     Keep in mind that the rendering calculation increases substantially
436     with each increment to this variable, so it is a good idea to use
437     the smallest reasonable value.
438    
439     .Zone.Variability
440    
441     The "Variability" setting gives a qualitative indication of how
442     light varies in magnitude over surfaces in this zone.
443     In a typical direct or indirect lighting situation, this variable
444     would be set to "Low", indicating that light is fairly uniform
445     throughout the space.
446     If there are some areas that are much better lit than others, such
447     as desks with powerful tasks lights in a room with dimmer ambient
448     lighting, a "Medium" setting is appropriate.
449     If there is direct sunlight entering the room, casting bright
450     patches on some surfaces and not others, then a setting of "High" is
451     indicated.
452    
453     Note that this variable speaks to the magnitude of light variations
454     more than the patterns of light.
455     It may well be that the light is casting interesting patterns such
456     as scallops on the walls or something, but as long as the variations
457     in brightness are less than an order of magnitude or so, it is a low
458     variability situation.
459     The high variability
460     example given above of direct sun entering a space corresponds to a
461     a variation in brightness of about three orders of magnitude, or
462     1,000 to 1!
463    
464     .Zone.Exposure
465    
466     The "Exposure" setting gives the multiplier between the initial
467     radiance values at each pixel (in watts/steradian/meter^2) to the
468     display pixel values (in the range of 0-1, where 0 is black and 1 is
469     the maximum monitor output).
470     This setting also determines the average "ambient level," which is
471     an important parameter for rendering accuracy.
472    
473     There are two basic ways to compute the exposure value.
474     The first is by trial and error, where the value is adjusted up and
475     down within rview using the "e = value" command.
476     Though it sounds flaky, this is the most reliable way to set the
477     exposure (and ambient level) in general lighting situations.
478    
479     The second method is using a zonal cavity approximation.
480     For this, you must estimate the total light flux entering the zone
481     from light sources and windows, and the total illuminated area.
482     (This applies to interior zones, only. For exterior zones, use the
483     value suggested by gensky in its output.)
484     In addition, you must approximate the area-weighted average
485     reflectance of the illuminated surfaces.
486     The formula then for the exposure multiplier using this information
487     is: pi*tot_area*(1-avg_refl)/(2*tot_flux*avg_refl)
488     where pi is 3.1416, tot_area is given in square meters and
489     tot_flux is given in watts.
490     (Divide total lumens by 179 lumens/watt to get watts.)
491    
492     The exposure value may either be given as a positive real value, or
493     as a real value preceeded by a '+' or '-' indicating a positive or
494     negative number of f-stops (powers of two) from the original value.
495    
496     If no exposure is given, pfilt will automatically compute the
497     average for each image, and a default ambient level of 10 will be
498     used for exterior zones and 0.01 for interior zones.
499    
500     .Zone.Copy
501    
502     The "Copy" button on the Zone screen takes all values for this
503     screen from another rad input file, replacing the current values.
504 greg 2.3 Specifically, the rad variables "ZONE, DETAIL, INDIRECT,
505 greg 2.1 VARIABILITY and EXPOSURE" will be copied from the named file.
506    
507     All other variables will be left untouched.
508    
509     .Zone.Revert
510    
511 greg 2.3 The "Revert" button is a convenient way to revert to the original
512 greg 2.1 values in the rad input file.
513     Only the variables on the Zone screen will be affected, but any changes
514     to these variables since the last save will be lost.
515    
516     .Views.Intro
517    
518     This button selects the trad Views screen.
519     This screen provides a means of setting the multi-valued
520     "view" variable.
521     Each view setting is listed by name, or by number if no name has
522     been assigned.
523 greg 2.3 To add a new view, enter a unique name and specify the view
524 greg 2.1 options,
525     then press the "Add" or "Set Default" button.
526     If a view with the same name already exists, it is unconditionally
527     overwritten.
528     To modify a particular view, simply select it, change its name
529     and/or parameters, and press the "Change" button.
530     To remove an unwanted view, select it and press the "Delete" button.
531     To undo this action, simply press the "Add" button again.
532    
533 greg 2.3 The first view in the list is the default given to rview during
534 greg 2.1 interactive rendering, and is the first view rendered in a batch run.
535     To change the default view, select the newly desired view and press
536     the "Set Default" button.
537     This button also acts like the "Add" button inasmuch as a new view
538     may be entered and this button will add it and make it the default
539     at the same time.
540    
541     The Views screen also allows the standard view up vector to be
542     changed, as well as the root picture name and the output resolution.
543    
544     .Views.List
545    
546     The list box on the far left of the Views screen shows the
547     currently defined view names.
548     Clicking on any of these with the left mouse button shows the view
549     parameters and allows the view to be edited.
550    
551     To change the name or options, edit the "Name" or "Options"
552     entry and click on the "Change" button.
553    
554     Use the "Add" button to add a new view, which may be modified from
555     an old one by changing the name and options.
556    
557     Use the "Delete" button to delete the selected view from the list.
558    
559     Views are listed in the order in which they appear in
560     the rad input file.
561    
562     The standard view is "X" is used if no views are specified.
563    
564     .Views.Name
565    
566     Each view has a unique name, which may be chosen at the user's
567     discretion or taken from a list of standard views, described below.
568 greg 2.3 An invented name should be kept as short as possible, since it is
569 greg 2.1 added to the picture file name along with the standard ".pic" suffix.
570    
571     The standard views are specified by strings of the form
572 greg 2.12 "[Xx]?[Yy]?[Zz]?[vlahc]?".
573 greg 2.1 (That is, an optional upper or lower case X followed by an optional
574     upper or lower case Y followed by an optional upper or lower case Z
575 greg 2.12 followed by an optional lower case V, L, A, H or C.)
576 greg 2.1 The letters indicate the desired view position, where upper case "X"
577     means maximum X, lower case "y" means minimum Y and so on.
578     The final letter is the view type, where 'v' is perspective (the
579 greg 2.12 default), 'l' is parallel, 'a' is angular fisheye, 'h' is
580     hemispherical fisheye and 'c' is for cylindrical panorama.
581 greg 2.3 A perspective view from maximum X, minimum Y would be "Xy" or
582 greg 2.1 "Xyv".
583     A parallel view from maximum Z would be "Zl".
584     If "ZONE" is an interior zone, the standard views will
585     be inside the perimeter.
586     If it is an exterior zone, the standard views will be outside.
587     Note that the standard views are best used as starting points,
588     and additional arguments may be given after the
589     identifier to modify a standard view to suit a particular model.
590    
591     .Views.Options
592    
593     The "Options" entry window is where the Radiance view
594     corresponding to the selected name is given.
595     If the view is one of the standard names (described in the "Views
596     Name" section), then the options are truly optional, and will
597     modify the standard view.
598     Otherwise, it is usually necessary to specify a set of options to
599     define a view.
600    
601     The simplest view specification is of the form "-vf viewfile", where
602     "viewfile" is a file created with the rview "view" command, or a
603     Radiance picture.
604     This method of naming views, although convenient, is not the best
605     since it is difficult to know exactly where such a view is by
606     seeing only its file name.
607     Also, the file may change or be moved or removed, and then the view
608     may be different than expected or gone altogether.
609    
610     To add view options selected from another X11 window, select the
611     text from another window in the normal fashion, use the left mouse
612     button to click on the insertion point in the options string, then
613     use Control-V to insert the text at that point.
614     For convenience, the middle mouse button has been made
615     equivalent to Control-V in this window, but it is not the normal
616     interaction mode for trad.
617    
618     Consult the rpict(1) manual page for a full description of the various
619     view options, all of which begin with "-v".
620     Just briefly, the "-vt?" option sets the view type, where "?" is
621 greg 2.12 replaced by one of the letters "v, l, a, h or c", corresponding to
622     perspective, parallel, angular fisheye, hemispherical fisheye
623     and cylindrical panorama, respectively.
624 greg 2.3 The "-vp x y z" option sets the view position (eyepoint), where "x y z"
625 greg 2.1 is replaced by the position in 3-space.
626     The "-vd xd yd zd" option sets the view direction, where "xd yd zd"
627     is a vector pointing in the desired direction.
628     (To compute this direction from a "look-at" point, simply subtract
629     the eyepoint from the look-at point. Vector normalization is
630     unnecessary.)
631     The "-vh horiz" and "-vv vert" options set the horizontal and
632     vertical view sizes, respectively.
633 greg 2.3 For perspective views, these correspond to full camera angles in
634 greg 2.1 degrees.
635     For parallel views (using the "-vtl" option), they correspond to
636     image plane size in world coordinates.
637     The lesser used "-vu xd yd zd", "-vs vs" and "-vl vl" options
638     will not be discussed here.
639    
640     The order of the view options is irrelevant, unless the same option
641     is given twice, in which case the last one is used.
642     Trad does not check the syntax of the view options strings, so be
643     careful!
644     In particular, make sure that each option and each argument has a
645     space between it and whatever follows.
646    
647     Hitting return in the "Options" window is equivalent to pressing the
648 greg 2.4 "Add" button followed by the "Clear" button.
649 greg 2.1
650     .Views.Add
651    
652     The view "Add" button takes the currently defined view given by the
653     "Name" and "Options" windows and appends it to the list of views.
654     If another view by the same name exists, it is removed first.
655    
656     Since the view is added to the end of the "Views" list, the "Add"
657     button is a convenient way to move views to a lower-priority
658     position.
659     Simply select the view you wish to be last and press "Add".
660    
661     To add a view as the first (i.e. the default) view instead of the
662     last, use the "Set Default" button.
663    
664     .Views.Change
665    
666     The view "Change" button deletes the currently selected view and
667     adds the currently defined view in its place, changing the name
668     and/or view options in the process.
669    
670     .Views.Delete
671    
672     The view "Delete" button removes the currently selected view from
673     the view list.
674    
675     To undo this action, simply press the "Add" button immediately
676     afterwards, while the deleted view is still present in the edit
677     window.
678    
679     .Views.Clear
680    
681     The "Clear" button simply clears the "Name" and "Options" windows
682     for the convenience of entering a new view.
683     It has no effect on the rad input variables.
684    
685     Note that Control-U will always clear an entry box whose cursor is
686     active.
687    
688     .Views.Default
689    
690     The "Set Default" button may be used to make the selected view the
691     default view for rendering.
692     This simply moves the view to the top of the list in the rad input file.
693     The default view will be the one normally rendered by rview when rad
694     is started interactively, and is the first view rendered in a batch
695     process.
696    
697     A new view may be added as the default view by pressing the "Set
698     Default" button rather than the "Add" button.
699     It is never necessary to press both.
700    
701     If the selected view is already the default, this button will be
702     disabled and will read "Is Default" instead of "Set Default".
703    
704     .Views.Up
705    
706     The standard view up vector may be set to the positive X axis (+X),
707     the positive Y axis (+Y), the positive Z axis (+Z), the negative
708     X axis (-X), the negative Y axis (-Y), or the negative Z axis (-Z).
709    
710     This setting may always be overriden by the "-vu xd yd zd" option,
711     and will be altered for a particular view if it happens to be
712     parallel to the view direction.
713    
714     .Views.Picture
715    
716     The root picture file name is given in the "Picture" entry window.
717     To this will be added an underscore, followed by the name of
718     the particular view being rendered, followed by the ".pic" suffix.
719    
720     To render pictures into a different directory than the one
721     containing the rad input file, simply precede the file name by a
722     relative or absolute directory.
723     (Do not use the tilde shorthand for home directories,
724     as it is not guaranteed to work on all systems.)
725    
726     The default picture name is the root name of the rad input file.
727    
728     .Views.Resolution
729    
730     The final picture resolution is set in the "Resolution" entry
731     window.
732     The first entry is the X resolution (in pixels), and the second
733     (optional) entry is the Y resolution.
734     If there is only one entry, the maximum X and Y resolution will be
735     equal.
736     If a third entry is given, it is taken as the aspect ratio of the
737     destination pixels.
738     A number greater than one means that the pixels on the destination
739     device are taller than they are wide (and therefore there are more
740     of them horizontally than vertically spanning a like distance), and
741     a number less than one means the opposite.
742     An aspect ratio of zero means that the exact given X and Y
743     dimensions are to be honored, whatever the resulting pixel ratio.
744     Normally, either the X or the Y resolution is reduced as necessary
745     to maintain a specific pixel aspect ratio (1 by default).
746    
747     The default value for this variable is "512".
748    
749 greg 2.11 .Views.Rawsave
750    
751     The "Rawsave" check box determines whether or not the raw output picture
752     from rpict will be saved.
753     The default action (box unchecked) is to remove this file, since it
754     takes up disk space and is not generally useful.
755     However, if you wish to perform some special filtering function on
756     the file, this file can be renamed instead of removed by checking this box.
757     The final name in this case will be the same as the finished
758     picture, except with a ".rwp" suffix.
759    
760 greg 2.1 .Views.Copy
761    
762     The "Copy" button in the Views screen permits those variables
763     represented on this screen to be copied from another rad input file.
764     Specifically, the affected variables are "view, UP, PICTURE, and
765     RESOLUTION".
766    
767     The original values will be lost, and all other variables will be
768     untouched.
769    
770     .Views.Revert
771    
772 greg 2.3 The "Revert" button is a convenient way to revert to the original
773 greg 2.1 values in the rad input file.
774     Only the variables on the Views screen will be affected, but any changes
775     to these variables since the last save will be lost.
776    
777     .Options.Intro
778    
779     This button selects the trad Options screen.
780     This screen allows the setting of various options for
781     controlling the rendering process.
782     The most general option is rendering "Quality", which determines the
783     overall accuracy and beauty of the pictures produced.
784     A separate "Penumbras" option indicates the importance of soft
785     shadows in this scene.
786     The "Ambfile" variable allows you to specify a file for sharing
787     ambient files between runs, and it is recommended that you set
788     this variable for high quality renderings.
789     The "Optfile" variable allows you to specify a separate file for
790     storing rendering options, which reduces the size of the command
791     line and makes it easier to run programs such as rtrace(1).
792     The "Report" variable may be used to specify a time interval (in
793     minutes) between progress reports.
794    
795     Other windows allow the user to customize the options to oconv(1),
796     mkillum(1), rview(1) and rpict(1), and pfilt(1).
797    
798     .Options.Quality
799    
800     The "Quality" setting affects the overall accuracy and beauty of the
801     renderings produced.
802    
803     A "Low" setting is appropriate for quick checks of scene geometry and
804     crude lighting studies.
805     No interreflection calculation will take place, regardless of the
806     setting of the "INDIRECT" variable, and other options are tuned for
807     speed over accuracy.
808     The computed picture size will exactly equal the final picture
809     size, thus some aliasing may be apparent.
810    
811     A "Medium" quality setting is most often used for draft renderings, as
812     it provides a good balance between rendering time and accuracy.
813     The number of interreflections calculated will be equal to the
814     setting of the "INDIRECT" variable.
815     The computed picture size will be twice the final size, for a modest
816     degree of anti-aliasing.
817    
818     A "High" quality setting is usually reserved for final renderings.
819     The number of interreflections computed will equal the value of the
820     "INDIRECT" variable plus one, to guarantee accuracy.
821     The computed picture size will be three times the final size, so
822     aliasing artifacts should be negligible.
823    
824     When increasing the value of the "Quality" setting, it is usually a
825     good idea to delete the old "Ambfile", if there is one.
826     (See the "AmbDelete" topic under the current help category for
827     details.)
828    
829     .Options.Penumbras
830    
831 greg 2.3 The "Penumbras" setting determines whether or not Radiance will
832 greg 2.1 make a special effort to generate soft shadows from area light sources.
833     Since this is a potentially expensive calculation, penumbras should
834     only be switched "On" when they are really needed.
835    
836     Leaving this setting "Off" does not mean that area light sources
837     will be treated as points.
838     It only means that some accuracy and possibly some smoothness
839     will be traded for speed in the shadow calculations.
840    
841     .Options.Ambfile
842    
843     The "Ambfile" is the file used to store Radiance ambient values for
844     later reuse in other renderings.
845     This can greatly reduce the time required to generate multiple
846     views, as well as improve the quality of a single view whenever
847     interreflections are computed.
848    
849     It is strongly recommended that the user set this variable, especially
850     when the "QUALITY" variable is set to "High".
851     The usual convention is to use the root name of the rad input file,
852     followed with the ".amb" suffix.
853     It is generally not a good idea to share ambient files between
854     different zones, as the placement and accuracy of these values will
855     vary according to the location and characteristics of each zone.
856    
857     .Options.AmbDelete
858    
859 greg 2.3 The "Delete" button next to the "Ambfile" window on the Options
860 greg 2.1 screens allows you to remove the named ambient file.
861     This is usually done when a change to one or more rad variables
862     casts doubt on the accuracy of the values stored in this file.
863     In particular, increases in the variables, "DETAIL, INDIRECT,
864     VARIABILITY, EXPOSURE or QUALITY" generally invalidate this file.
865    
866     If the ambient file is not empty, you will be asked to verify this
867     operation since the values may represent a significant computational
868     effort.
869    
870     .Options.Optfile
871    
872     The "Optfile" setting assigns a file to hold rendering options,
873     which may be a convenience when these options are reused for
874     rtrace(1) or rpiece(1), or manual invocations of rview or rpict.
875     Using an options file also reduces the size of the command line,
876     making it a little easier on the eye.
877    
878     To assure that the "Optfile" contents are up-to-date, you should press
879     the "oconv" or "Script" button on the Action screen.
880    
881     .Options.Report
882    
883     The "Report" setting indicates the time interval (in minutes)
884     between rpict progress reports.
885     Normally, rpict runs silently, but it is often nice to know how far
886     a given rendering has progressed.
887     Normally, progress reports and errors during batch renderings
888     are sent to the error file given by the root of the rad input
889     file name followed by the ".err" suffix.
890 greg 2.9 (See the "CheckErr" topic under the "Action" screen category.)
891 greg 2.1 If you wish these reports and errors to be directed to a different
892     file, follow the time interval by a space and a file name.
893    
894     No setting on this variable means do not report rendering progress.
895 greg 2.3 A zero setting means the same thing, and may be used when a
896 greg 2.1 separate error file is desired but progress reports are not.
897    
898     .Options.Oconv
899    
900     The "oconv opts" window may be used to specify any additional
901     options to the oconv(1) command used to compile the scene
902     description.
903    
904     In particular, the "-f" option for creating a "frozen" octree may
905     speed rendering start-up substantially, although it makes it
906     impossible to change even material properties without
907     recompiling the scene again.
908     (The "-f" option is technically incompatible with naming
909     "materials" files on the Scene screen.)
910    
911     If oconv generates a "set overflow" error, it may mean that the "-r
912     res" option is needed to increase the octree resolution.
913     See the oconv(1) man page for details.
914    
915     The "-i octree" option should be used with extreme caution, as incremental
916     building of octrees is not very well supported by rad.
917     You may do it this way if you specify the input octree as one of the
918     "Objects" files on the Scene screen, but it is preferable to use the
919     UNIX make(1) utility to incrementally build the octree instead, and
920     indicate this by not specifying any illum or scene files.
921    
922     .Options.Mkillum
923    
924     The "mkillum opts" window may be used to specify options to the
925     mkillum(1) command, whose options are actually passed to rtrace(1).
926     These options apply only if there are one or more "Illum" files
927     named on the Scene screen.
928    
929     It is very important to set mkillum options sensibly,
930     since rad does not have the intelligence to do it for you.
931    
932     .Options.Render
933    
934     The "render opts" window is used to specify additional options to
935     the rview(1) and rpict(1) rendering programs.
936 greg 2.3 Most of the important parameters are computed by rad, so this
937 greg 2.1 window is usually used to override specific parameters or to give
938     additional information, such as which materials to exclude from the
939     interreflection calculation.
940    
941     .Options.Pfilt
942    
943     The "pfilt opts" window is used to specify additional options to
944     the pfilt(1) picture filtering program.
945    
946     Note that the "-e expval", "-x xres" and "-y yres" options are
947     already dictated by the settings of the "EXPOSURE" and "RESOLUTION"
948     variables, and should therefore be used with caution.
949    
950     Also note that the setting of some pfilt options require a
951     two-pass filtering process, rather than the default single pass.
952     If no "EXPOSURE" setting is given, this is not a problem, but if a
953     value for the "EXPOSURE" variable is set as recommended, then it is
954     necessary to manually specify the "-2" option to pfilt, followed by
955     an exposure that undoes the "EXPOSURE" setting.
956     An equivalent workaround is to unset the EXPOSURE variable and
957     manually set the render option "-av V V V", where "V" is equal to
958     0.5/old_EXPOSURE.
959    
960     .Options.Copy
961    
962     The "Copy" button in the Options screen permits those variables
963     represented on this screen to be copied from another rad input file.
964     Specifically, the affected variables are "QUALITY, PENUMBRAS,
965     AMBFILE, OPTFILE, REPORT, oconv, mkillum, render and pfilt".
966    
967     The original values will be lost, and all other variables will be
968     untouched.
969    
970     .Options.Revert
971    
972     The "Revert" button is a convenient way to revert to the original values
973     in the rad input file.
974     Only the variables on the Options screen will be affected, but any changes
975     to these variables since the last save will be lost.
976    
977     .Action.Intro
978    
979     This button selects the trad Action screen.
980     This screen is where the actual Radiance programs are
981     run, usually via rad(1).
982     The top row of buttons is used to update the octree following a
983     change to one or more input files.
984     The "rview" button starts an interactive rendering in the
985     foreground.
986     The next set of buttons provides for the control of a batch
987     rendering process, taking place in the background.
988     Finally, the bottom set of buttons allows you to preview what would
989 greg 2.3 happen during a batch rendering, or (equivalently) make a script of
990 greg 2.1 UNIX commands for later execution.
991    
992     When the Action screen is first brought up, the message window
993     displays the current status of any batch rendering process.
994     The status must either be "No batch rendering in progress," which
995     means that as far as trad can tell a batch rendering was never
996     started, "Batch rendering stopped," meaning that there is no current
997     process but at least some views have not been rendered or are
998     out-of-date, or "Batch rendering finished," meaning that everything
999     is done.
1000    
1001     .Action.Oconv
1002    
1003     The "oconv" button on the Action screen may be used to manually
1004     compile the scene description and bring the octree up to date.
1005     It is normally not necessary to use this button, since the octree
1006     will be rebuilt if appropriate prior to rendering.
1007     However, if the octree is maintained by make(1) rather than rad, or
1008     the octree was never created and you want trad to start a little
1009     faster next time, or you just need the octree for some reason other
1010     than rendering, this is the button for you.
1011    
1012     If you have made changes to the rad variables or the Radiance
1013     material files that invalidate the current octree or renderings but
1014     would not automatically rebuild the octree because the scene files
1015     themselves were not changed, it may be wise to use the "Force"
1016     button.
1017     In contrast, if you have made some insignificant changes to the
1018     scene files that should not make any difference to the octree or the
1019     renderings, you may want to use the "Touch" button.
1020    
1021     Pressing the "oconv" button also updates the contents of the
1022     "Optfile" if one is given on the Options screen.
1023     This may be useful for computing rendering parameters for rtrace(1)
1024     or rpiece(1).
1025    
1026     .Action.Force
1027    
1028     The "Force" button on the Action screen
1029     causes the octree to be unconditionally rebuilt,
1030     by removing it first.
1031     This will also require all pictures to be rerendered, so only use
1032     this button if it is really necessary, i.e. if you have made
1033     some important changes to the rad
1034     variables on the Scene, Zone or Options screens, but have not
1035     changed any scene file on which the octree depends.
1036    
1037     If the octree itself should not be affected by these changes, only
1038     the renderings, you may delete the faulty picture files instead from
1039     the Results screen and the ambient file (if it exists) from the
1040     Options screen.
1041    
1042     .Action.Touch
1043    
1044     The "Touch" button on the Action screen
1045     should be used when some insignificant change has
1046     been made to the Radiance input files, which might otherwise cause
1047     the octree to be rebuilt and the picture files to be rerendered.
1048    
1049     Care should be exercised in using this button since you may have
1050     made a change that really does affect the octree in an important
1051     way.
1052     Even something as seemingly trivial as deleting an unused material
1053     will cause an unfrozen octree to become invalid and unusable.
1054    
1055     Therefore, if you know the octree should be rebuilt, but you do not
1056     want to cause any of the currently rendered pictures to be redone,
1057     press the "oconv" button to bring the octree up to date, followed
1058     by the "Touch" button.
1059     (This will still cause the ambient file to be removed,
1060     unfortunately.)
1061    
1062     .Action.Rview
1063    
1064 greg 2.3 The "rview" button on the Action screen starts an interactive
1065     rendering for the selected view, indicated by the menu button
1066 greg 2.1 just to the right.
1067 greg 2.3 Other views may be accessed within rview using the "L name"
1068     command, and new views can be added with the "V name"
1069 greg 2.1 command.
1070 greg 2.6
1071     When using the "V" command to change an existing view, do not
1072 greg 2.10 give it an existing name because the previous view will not be overridden.
1073 greg 2.6 Instead, give it a new name (or no name, which will show up as
1074     a number later), then use the Views screen to override the previous
1075     view definition with the new one.
1076 greg 2.10 (See the "View" topic in the current
1077     help category, the "Change" topic under "Views" and the rview(1)
1078     manual page for more information.)
1079 greg 2.1
1080 greg 2.3 If the octree is out-of-date, it will be rebuilt before rendering
1081 greg 2.1 begins.
1082    
1083     .Action.View
1084    
1085     The Action screen contains two menus for selecting views.
1086 greg 2.3 The top menu, next to the "rview" button, sets the view to start
1087 greg 2.1 with in rview, and is selected from the current view list.
1088 greg 2.3 The second view menu, next to the "Start" button for batch
1089 greg 2.1 rendering, selects the view or views to render in batch mode.
1090 greg 2.3 If the special entry "ALL" is selected, then every view in the
1091 greg 2.1 current list will be rendered if it hasn't been already.
1092    
1093 greg 2.7 The view menu next to the "rview" button will be disabled if there
1094     is only one view to choose from.
1095     The view menu next to the "Start" button will be disabled if there
1096     is a batch job in progress, and thus the view cannot be changed.
1097    
1098 greg 2.3 The batch rendering view menu also selects the view or views
1099 greg 2.1 to use in producing a script during a dry run.
1100    
1101     .Action.Start
1102    
1103 greg 2.3 The "Start" button for batch rendering on the Action screen
1104     initiates a rad rendering process in the background using the
1105 greg 2.1 selected view or views shown on the menu button to the right.
1106    
1107     If any of the rad variables have been changed since the
1108     file was last saved, you will first be asked if you wish to save
1109     your changes before starting a background process.
1110     If you discard these changes, then the batch rendering will be
1111     conducted using the previously saved values.
1112    
1113 greg 2.3 Once a background process is going, the "Start" button is
1114     disabled, and rendering progress can be monitored by checking
1115 greg 2.1 the error file periodically.
1116 greg 2.3 (This file is named by the root of the rad input file followed by
1117 greg 2.1 ".err".)
1118 greg 2.8 When a batch process is started or already running, or when a
1119     process is on another host and its status is unknown,
1120     this button will be disabled.
1121 greg 2.1
1122 greg 2.3 The background process can be killed during this or later
1123 greg 2.1 invocations of trad using the "Kill" button.
1124 greg 2.8 If the process was started on another machine and the status is unknown,
1125     it will be necessary to run trad from the other host or remove the error
1126     file manually before starting a background process on this machine.
1127     This is to protect you from the great confusion that results when two
1128     machines are working from the same project file.
1129 greg 2.1
1130     .Action.Kill
1131    
1132 greg 2.3 The batch rendering "Kill" button kills the
1133 greg 2.1 background process started earlier with the "Start" button.
1134 greg 2.3 The rad process id is taken from the first line of the error file,
1135 greg 2.1 and this process and all its children are killed when the
1136     button is pressed.
1137    
1138 greg 2.3 So long as there is an ambient file specified in the Options
1139     screen, no data is lost by killing and restarting a batch
1140 greg 2.1 rendering, though some new startup costs will be incurred.
1141    
1142 greg 2.3 The "Kill" button is disabled if no running batch process is
1143 greg 2.8 detected on the current host machine.
1144 greg 2.1
1145     .Action.CheckErr
1146    
1147     Pressing the "Check errors" button
1148 greg 2.3 displays the contents of the batch rendering error file, named
1149     by the root of the current rad input file followed by the ".err"
1150 greg 2.1 suffix.
1151 greg 2.3 This file will contain the command lines executed by rad so far,
1152     and may or may not contain additional progress reports from
1153 greg 2.1 rpict, depending on the initial setting of the "REPORT" variable.
1154    
1155     If no error file exists, this button will be disabled.
1156    
1157     .Action.Script
1158    
1159     The dry run "Script" button runs rad with the
1160 greg 2.3 "-n" option so that you may see the commands that would be
1161 greg 2.1 executed during a batch run without actually executing them.
1162 greg 2.3 If a file is named in the window next to this button, the output
1163 greg 2.1 will simply be written to that file.
1164 greg 2.3 If no file is named, a temporary file is created and an editor
1165 greg 2.1 window is opened on it.
1166    
1167     Producing a dry run also writes the "Optfile" if one is specified
1168     on the Options screen.
1169     This may be useful for computing rendering parameters for rtrace(1)
1170     or rpiece(1).
1171    
1172 greg 2.3 The view or views are selected by the same menu used for
1173 greg 2.1 batch rendering.
1174 greg 2.3 (See the "View" topic under the current help category for more
1175 greg 2.1 information.)
1176    
1177     .Action.Edit
1178    
1179 greg 2.3 The dry run "Edit" button is used to edit the named script file
1180 greg 2.1 created by pressing the "Script" button.
1181     If no file is named, this button is ineffective.
1182    
1183     .Action.Delete
1184    
1185 greg 2.3 The "Delete" button removes the named script file, created by the
1186 greg 2.1 "Script" button.
1187 greg 2.3 If no file is named, or the named file does not exist, this button has
1188 greg 2.1 no effect.
1189    
1190     .Results.Intro
1191    
1192     This button selects the trad Results screen.
1193 greg 2.3 This screen permits rendered pictures to be displayed,
1194 greg 2.1 converted to other image formats, and printed.
1195 greg 2.3 Only finished pictures may be converted or printed, but
1196     incomplete pictures (i.e. aborted renderings or renderings in
1197 greg 2.1 progress) may be displayed interactively.
1198    
1199     The left-hand window shows a list of completed views, and the
1200 greg 2.3 right-hand window shows views that have been started but not
1201 greg 2.1 finished.
1202 greg 2.3 Note that other views may not even be started, thus may not
1203 greg 2.1 appear in either list.
1204 greg 2.3 Also, just because a view appears on the Results screen, it does
1205     not mean that view is up-to-date with respect to the Radiance
1206 greg 2.1 input files.
1207 greg 2.3 (The best way currently to tell which pictures are out-of-date
1208     is to press the "Script" button on the Action screen and examine
1209 greg 2.1 the output.)
1210    
1211     .Results.Finished
1212    
1213     The "Finished views" list box on the Results screen shows those
1214     renderings which have completed, whether or not they are up-to-date
1215     with respect to the Radiance input files.
1216     Select pictures in this box for display, conversion to other image
1217     formats, and/or printing.
1218     Selected pictures may also be deleted with the "Delete" button.
1219    
1220     To select one or more pictures from this box, click the left mouse
1221     button on a view name, and drag it up or down to select multiple
1222     views.
1223     Shift-click also allows views to be added to the selection.
1224    
1225     .Results.Unfinished
1226    
1227     The "Unfinished views" list box on the Results screen shows those
1228     renderings which have not yet completed.
1229     These partial pictures may or may not be out-of-date
1230     with respect to the Radiance input files.
1231     Select pictures in this box for display or deletion.
1232     It is not possible to convert or print an unfinished picture.
1233    
1234     To select one or more pictures from this box, click the left mouse
1235     button on a view name, and drag it up or down to select multiple
1236     views.
1237     Shift-click also allows views to be added to the selection.
1238    
1239     .Results.Rescan
1240    
1241 greg 2.3 The "Rescan" button on the Results screen is used to update the
1242     finished and unfinished view lists, in case one or more pictures
1243 greg 2.1 has completed since the Results screen was brought up.
1244    
1245     .Results.Delete
1246    
1247     The "Delete" button on the Results screen is used to remove the
1248     selected picture files from the filesystem.
1249     Verification is required before any action is taken.
1250    
1251     .Results.Display
1252    
1253     The "Display" button on the Results screen may be used to display
1254     the selected images using ximage(1) or any other Radiance picture
1255     display program.
1256    
1257     The current display command is shown in the adjacent command window,
1258     and may be customized if necessary.
1259     (See the "DispCommand" topic in the current help category for
1260     details.)
1261    
1262     .Results.DispCommand
1263    
1264     The current display command in the Results screen determines how
1265     finished and unfinished Radiance pictures will be displayed.
1266     This command contains two variable fields.
1267     The first field is a signed integer, indicated by the "%+d" format.
1268     The second field is a string, indicated by the "%s" format.
1269     Both fields must appear in any display command used, and must be in
1270     this order on the command line.
1271     The first field is used to adjust the exposure of an unfinished
1272     picture, and the second field is the file name.
1273     The rest of the command is arbitrary, so long as it is understood by
1274     the system.
1275    
1276     The default command is "ximage -e %+d %s >& /dev/null &", which
1277     executes ximage in the background and sends any output (including
1278     error messages) to the null device.
1279     If you don't wish ximage to run in the background, you may remove
1280     the last part of the command (" >& /dev/null &").
1281    
1282     .Results.Convert
1283    
1284     The "Convert" button on the Results screen converts the selected
1285     pictures to the format indicated on the menu button to the right.
1286     (See the "ConvType" topic under the current help category for
1287     details.)
1288    
1289     Each finished picture is converted to the selected format and given
1290     the name indicated by the adjacent window labeled "File".
1291     (See the "ConvFile" topic under the current help category for
1292     details.)
1293    
1294     .Results.ConvType
1295    
1296     The image type button on the Results screen determines the
1297     destination format for converted Radiance pictures.
1298     You may choose from the list that pops up when you press this
1299     button.
1300     Often, a given format may have more than one subtype.
1301     In general, 8-bit means 8-bit color with a lookup table,
1302     B&W means 8-bit greyscale with no lookup, and 24-bit means 24-bit
1303     true color.
1304    
1305     The file suffix is determined by the basic conversion type, but may
1306     be changed along with the rest of the name by editing the file name
1307     window.
1308     (See the "ConvFile" topic under the current help category for
1309     details.)
1310    
1311     .Results.ConvFile
1312    
1313     The image conversion file name window on the Results screen should contain
1314     a single "%s" format field, which will be replaced by the view name
1315     being converted.
1316    
1317     The default name is the same as the value of the rad "PICTURE"
1318     variable, followed by a suffix appropriate to the selected file type.
1319    
1320     .Results.Print
1321    
1322     The "Print" button on the Results screen executes the given
1323     system command to print one copy each of the selected picture(s).
1324     This button does not work on unfinished pictures.
1325    
1326     The actual command used for printing may be edited in the adjacent
1327     window.
1328     (See the "PrintCommand" topic under the current help category for
1329     details.)
1330    
1331     .Results.PrintCommand
1332    
1333     The print command window on the Results screen contains the system
1334     command to use in printing out finished Radiance pictures.
1335     The "%s" format field, which must appear somewhere in the command,
1336     is replaced by the selected Radiance picture file name(s).
1337    
1338     The default command is "ra_ps %s | lpr", which converts the Radiance
1339     picture to a black and white PostScript file and sends it to the lpr
1340     print spooler.
1341     If your printer does not understand PostScript, or your system does
1342     not support lpr, this command must obviously be changed.