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root/radiance/ray/src/rt/rayinit.cal
Revision: 2.15
Committed: Mon Mar 25 16:10:00 2013 UTC (11 years, 1 month ago) by greg
Branch: MAIN
Changes since 2.14: +3 -3 lines
Log Message:
Improved some comments as suggested by PAB

File Contents

# User Rev Content
1 greg 2.15 { RCSid $Id: rayinit.cal,v 2.14 2003/03/11 19:29:05 greg Exp $ }
2 greg 1.1 {
3     Initialization file for Radiance.
4    
5     The following are predefined:
6    
7     Dx, Dy, Dz - ray direction
8     Nx, Ny, Nz - surface normal
9     Px, Py, Pz - intersection point
10     T - distance from start
11 greg 2.3 Ts - single ray (shadow) distance
12 greg 1.1 Rdot - ray dot product
13     S - world scale
14     Tx, Ty, Tz - world origin
15     Ix, Iy, Iz - world i unit vector
16     Jx, Jy, Jz - world j unit vector
17     Kx, Ky, Kz - world k unit vector
18     arg(n) - real arguments, arg(0) is count
19 greg 2.14
20     For mesh objects, the following are available:
21    
22     Lu, Lv - local (u,v) coordinates
23 greg 1.1
24 greg 2.15 For *func & *data materials, the following are also available:
25 greg 1.1
26     NxP, NyP, NzP - perturbed surface normal
27     RdotP - perturbed ray dot product
28     CrP, CgP, CbP - perturbed material color
29    
30 greg 2.9 For prism1 and prism2 types, the following are available:
31    
32     DxA, DyA, DzA - direction to target light source
33    
34 greg 1.1 Library functions:
35    
36     if(a, b, c) - if a positive, return b, else c
37    
38     select(N, a1, a2, ..) - return aN
39    
40     sqrt(x) - square root function
41    
42     sin(x), cos(x), tan(x),
43     asin(x), acos(x),
44 greg 2.15 atan(x), atan2(y,x) - standard trig functions (radians)
45 greg 1.1
46     floor(x), ceil(x) - g.l.b. & l.u.b.
47    
48     exp(x), log(x), log10(x) - exponent and log functions
49    
50     erf(z), erfc(z) - error functions
51    
52     rand(x) - pseudo-random function (0 to 1)
53    
54     hermite(p0,p1,r0,r1,t) - 1-dimensional hermite polynomial
55    
56 greg 2.11 noise3(x,y,z), noise3x(x,y,z),
57     noise3y(x,y,z), noise3z(x,y,z) - noise function with gradient (-1 to 1)
58 greg 1.1
59     fnoise3(x,y,z) - fractal noise function (-1 to 1)
60     }
61    
62     { Backward compatibility }
63     AC = arg(0);
64     A1 = arg(1); A2 = arg(2); A3 = arg(3); A4 = arg(4); A5 = arg(5);
65     A6 = arg(6); A7 = arg(7); A8 = arg(8); A9 = arg(9); A10 = arg(10);
66    
67 greg 2.11 noise3a(x,y,z) : noise3x(x,y,z);
68     noise3b(x,y,z) : noise3y(x,y,z);
69     noise3c(x,y,z) : noise3z(x,y,z);
70    
71 greg 1.1 { Forward compatibility (?) }
72     D(i) = select(i, Dx, Dy, Dz);
73     N(i) = select(i, Nx, Ny, Nz);
74     P(i) = select(i, Px, Py, Pz);
75 greg 2.11 noise3d(i,x,y,z) : select(i, noise3x(x,y,z), noise3y(x,y,z), noise3z(x,y,z));
76 greg 1.1
77     { More robust versions of library functions }
78     bound(a,x,b) : if(a-x, a, if(x-b, b, x));
79     Acos(x) : acos(bound(-1,x,1));
80     Asin(x) : asin(bound(-1,x,1));
81 greg 2.8 Atan2(y,x) : if(x*x+y*y, atan2(y,x), 0);
82 greg 2.2 Exp(x) : if(-x-100, 0, exp(x));
83 greg 1.1 Sqrt(x) : if(x, sqrt(x), 0);
84    
85     { Useful constants }
86     PI : 3.14159265358979323846;
87     DEGREE : PI/180;
88     FTINY : 1e-7;
89    
90     { Useful functions }
91     and(a,b) : if( a, b, a );
92     or(a,b) : if( a, a, b );
93     not(a) : if( a, -1, 1 );
94 greg 2.13 xor(a,b) : if( a, not(b), b );
95 greg 1.1 abs(x) : if( x, x, -x );
96     sgn(x) : if( x, 1, if(-x, -1, 0) );
97     sq(x) : x*x;
98     max(a,b) : if( a-b, a, b );
99     min(a,b) : if( a-b, b, a );
100     inside(a,x,b) : and(x-a,b-x);
101     frac(x) : x - floor(x);
102     mod(n,d) : n - floor(n/d)*d;
103     tri(n,d) : abs( d - mod(n-d,2*d) );
104     linterp(t,p0,p1) : (1-t)*p0 + t*p1;
105    
106 gwlarson 2.12 noop(v) : v;
107     clip(v) : bound(0,v,1);
108     noneg(v) : if(v,v,0);
109     red(r,g,b) : if(r,r,0);
110     green(r,g,b) : if(g,g,0);
111     blue(r,g,b) : if(b,b,0);
112     grey(r,g,b) : noneg(.265074126*r + .670114631*g + .064811243*b);
113     clip_r(r,g,b) : bound(0,r,1);
114     clip_g(r,g,b) : bound(0,g,1);
115     clip_b(r,g,b) : bound(0,b,1);
116     clipgrey(r,g,b) : min(grey(r,g,b),1);
117 greg 1.1
118     dot(v1,v2) : v1(1)*v2(1) + v1(2)*v2(2) + v1(3)*v2(3);
119     cross(i,v1,v2) : select(i, v1(2)*v2(3) - v1(3)*v2(2),
120     v1(3)*v2(1) - v1(1)*v2(3),
121     v1(1)*v2(2) - v1(2)*v2(1));
122    
123 gwlarson 2.12 fade(near_val,far_val,dist) : far_val +
124 greg 1.1 if (16-dist, (near_val-far_val)/(1+dist*dist), 0);
125    
126 gwlarson 2.12 bezier(p1, p2, p3, p4, t) : p1 * (1+t*(-3+t*(3-t))) +
127 greg 1.1 p2 * 3*t*(1+t*(-2+t)) +
128     p3 * 3*t*t*(1-t) +
129     p4 * t*t*t ;
130    
131 gwlarson 2.12 bspline(pp, p0, p1, pn, t) : pp * (1/6+t*(-.5+t*(.5-1/6*t))) +
132 greg 1.1 p0 * (2/3+t*t*(-1+.5*t)) +
133     p1 * (1/6+t*(.5+t*(.5-.5*t))) +
134     pn * (1/6*t*t*t) ;
135    
136 gwlarson 2.12 turbulence(x,y,z,s) : if( s-1.01, 0, abs(noise3(x/s,y/s,z/s)*s) +
137 greg 1.1 turbulence(x,y,z,2*s) );
138 gwlarson 2.12 turbulencex(x,y,z,s) : if( s-1.01, 0,
139 greg 2.11 sgn(noise3(x/s,y/s,z/s))*noise3x(x/s,y/s,z/s) +
140 gwlarson 2.12 turbulencex(x,y,z,2*s) );
141     turbulencey(x,y,z,s) : if( s-1.01, 0,
142 greg 2.11 sgn(noise3(x/s,y/s,z/s))*noise3y(x/s,y/s,z/s) +
143 gwlarson 2.12 turbulencey(x,y,z,2*s) );
144     turbulencez(x,y,z,s) : if( s-1.01, 0,
145 greg 2.11 sgn(noise3(x/s,y/s,z/s))*noise3z(x/s,y/s,z/s) +
146 gwlarson 2.12 turbulencez(x,y,z,2*s) );
147 greg 1.2
148 greg 1.3 { Normal distribution from uniform range (0,1) }
149    
150 gwlarson 2.12 un2`P(t) : t - (2.515517+t*(.802853+t*.010328))/
151 greg 1.3 (1+t*(1.432788+t*(.189269+t*.001308))) ;
152 gwlarson 2.12 un1`P(p) : un2`P(sqrt(-2*log(p))) ;
153 greg 1.3
154 gwlarson 2.12 unif2norm(p) : if( .5-p, -un1`P(p), un1`P(1-p) ) ;
155 greg 1.3
156     nrand(x) = unif2norm(rand(x));
157    
158 greg 1.2 { Local (u,v) coordinates for planar surfaces }
159 gwlarson 2.12 crosslen`P = Nx*Nx + Ny*Ny;
160 greg 2.7 { U is distance from projected Z-axis }
161 gwlarson 2.12 U = if( crosslen`P - FTINY,
162     (Py*Nx - Px*Ny)/crosslen`P,
163 greg 1.2 Px);
164     { V is defined so that N = U x V }
165 gwlarson 2.12 V = if( crosslen`P - FTINY,
166     Pz - Nz*(Px*Nx + Py*Ny)/crosslen`P,
167 greg 1.2 Py);