fix: Added check to return value of pclose() in several tools
fix: Repaired issue with reciprocity and BSDF sampling, thanks to Jon Sargent
fix: Allow different front/back diffuse reflectance in BSDF library
refactor: Created comparison macros for RREAL and FVECT types
Moved declarations and definitions for header.c from resolu.h to rtio.h
Created MAXFMTLEN to guard against buffer overrun attacks in header input
Added "-r" option to bsdf2rad and bsdfview to fix plotting range
Fixed bug caused by too-short char array
Added numbering to arrows
Fixed issue with polar region
Fixed issue with zero minimum BSDF values
Switched to brighter arrow tips
Added missing case in BSDF file name
Keep file open until done with it
Removed stray line of code
Simplified code a bit
Fixed BSDF material orientation for back side
Made directional arrows more transparent
Fixed issue with up vector that was misorienting 3-D plots
Eliminated use of antimatter in favor of genrev
Swapped Front & Back hemisphere placement and additional tweaks
Corrected angles (I hope)
More tweaks and bug fixes
Made a couple of minor tweaks to improve output
Completely rewrote bsdf2rad for visualizating BSDFs using lots of 3-D plots
Prepare for SCons build on Win32 and Win64
Added indication of incident direction in output
Fixed issue with debug reporting of hemispherical reflection/transmission
Added grazing angle extrapolation to BSDF interpolation
Fix for Windows and Unix
Fixed handling of zero BSDF function evaluations
Minor fixes
Added numbering to surface name
Fixed problems where BSDF evaluates to 0.
Fixed problem with zero min_bsdf value
Added missing include file needed by Windows
Added ability to create models from XML files
Made debug statements optional
Added -p option to output peak positions as spheres
Added bsdf2rad test program and fixed bug in normalization for interpolant
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