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/* RCSid $Id: objutil.h,v 2.15 2021/04/09 15:26:41 greg Exp $ */ |
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2.1 |
/* |
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* Declarations for .OBJ file utility |
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* Include after <stdio.h> |
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* |
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* Created by Greg Ward on Wed Feb 11 2004. |
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*/ |
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#ifndef _OBJUTIL_H_ |
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#define _OBJUTIL_H_ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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2.1 |
#ifndef DUP_CHECK_REVERSE |
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#define DUP_CHECK_REVERSE 1 /* eliminate flipped duplicates */ |
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#endif |
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#ifndef POPEN_SUPPORT |
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#define POPEN_SUPPORT 1 /* support "!command" i/o */ |
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#endif |
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/* face flags */ |
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#define FACE_DEGENERATE 01 |
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#define FACE_DUPLICATE 02 |
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#define FACE_SELECTED 04 |
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#define FACE_CUSTOM(n) (FACE_SELECTED<<(n)) |
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2.13 |
#define FACE_RESERVED (1<<15) |
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2.1 |
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struct Face; /* forward declaration */ |
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typedef int VNDX[3]; /* vertex indices (point,map,normal) */ |
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/* Structure to hold vertex indices and link back to face list */ |
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typedef struct { |
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int vid; /* vertex id */ |
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int tid; /* texture id */ |
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int nid; /* normal id */ |
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struct Face *fnext; /* next in vertex face list */ |
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} VertEnt; |
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/* Structure to hold face and its vertex references */ |
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typedef struct Face { |
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struct Face *next; /* next face in main list */ |
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short flags; /* face selected, etc */ |
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short nv; /* number of vertices */ |
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short grp; /* group/object index */ |
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short mat; /* material index */ |
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/* in cases where the same vertex appears twice, first has link */ |
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VertEnt v[3]; /* vertex list (extends struct) */ |
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} Face; |
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/* Structure to hold vertex */ |
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typedef struct { |
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double p[3]; /* 3-D position */ |
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Face *vflist; /* linked face list (no repeats) */ |
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} Vertex; |
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/* Structure to hold texture coordinate */ |
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typedef struct { |
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float u, v; /* 2-D local texture coordinate */ |
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} TexCoord; |
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/* Array to hold surface normal */ |
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typedef float Normal[3]; |
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/* Structure to hold a loaded .OBJ file */ |
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typedef struct { |
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char **descr; /* descriptive comments */ |
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int ndescr; /* number of comments */ |
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char **grpname; /* object/group name list */ |
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int ngrps; /* number of group names */ |
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int lastgrp; /* last group seen */ |
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char **matname; /* material name list */ |
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int nmats; /* number of materials */ |
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int lastmat; /* last material seen */ |
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Vertex *vert; /* vertex array */ |
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int nverts; /* number of vertices */ |
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TexCoord *tex; /* texture coordinate array */ |
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int ntex; /* number of texture coord's */ |
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Normal *norm; /* surface normal array */ |
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int nnorms; /* number of surface normals */ |
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Face *flist; /* linked face list */ |
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int nfaces; /* count of faces */ |
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} Scene; |
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/* Allocate a new scene holder */ |
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2.15 |
extern Scene * newScene(void); |
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2.1 |
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/* Add a .OBJ file to a scene */ |
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extern Scene * loadOBJ(Scene *sc, const char *fspec); |
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/* Duplicate a scene, optionally selecting faces */ |
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extern Scene * dupScene(const Scene *sc, int flreq, int flexc); |
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/* Add one scene to another, not checking for redundancies */ |
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extern int addScene(Scene *scdst, const Scene *scsrc); |
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/* Transform entire scene */ |
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extern int xfScene(Scene *sc, int xac, char *xav[]); |
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extern int xfmScene(Scene *sc, const char *xfm); |
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/* Add a descriptive comment */ |
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extern void addComment(Scene *sc, const char *comment); |
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/* Find index for comment containing the given string (starting from n) */ |
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extern int findComment(Scene *sc, const char *match, int n); |
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2.8 |
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2.1 |
/* Clear comments */ |
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extern void clearComments(Scene *sc); |
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2.1 |
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/* Write a .OBJ file, return # faces written or -1 on error */ |
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extern int toOBJ(Scene *sc, FILE *fp); |
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extern int writeOBJ(Scene *sc, const char *fspec); |
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2.1 |
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/* Convert indicated faces to Radiance, return # written or -1 on error */ |
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extern int toRadiance(Scene *sc, FILE *fp, int flreq, int flexc); |
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extern int writeRadiance(Scene *sc, const char *fspec, |
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2.1 |
int flreq, int flexc); |
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/* Compute face area (and normal) */ |
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extern double faceArea(const Scene *sc, const Face *f, Normal nrm); |
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/* Eliminate duplicate vertices, return # joined */ |
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extern int coalesceVertices(Scene *sc, double eps); |
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/* Identify duplicate faces */ |
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extern int findDuplicateFaces(Scene *sc); |
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/* Delete indicated faces, return # deleted */ |
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extern int deleteFaces(Scene *sc, int flreq, int flexc); |
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/* Clear face selection */ |
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extern void clearSelection(Scene *sc, int set); |
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/* Invert face selection */ |
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extern void invertSelection(Scene *sc); |
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/* Count number of faces selected */ |
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extern int numberSelected(Scene *sc); |
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/* Select faces by object name (modifies current) */ |
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extern void selectGroup(Scene *sc, const char *gname, int invert); |
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/* Select faces by material name (modifies current) */ |
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extern void selectMaterial(Scene *sc, const char *mname, int invert); |
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/* Execute callback on indicated faces */ |
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extern int foreachFace(Scene *sc, int (*cb)(Scene *, Face *, void *), |
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int flreq, int flexc, void *c_data); |
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/* Remove texture coordinates from the indicated faces */ |
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extern int removeTexture(Scene *sc, int flreq, int flexc); |
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/* Remove surface normals from the indicated faces */ |
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extern int removeNormals(Scene *sc, int flreq, int flexc); |
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2.1 |
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/* Change group for the indicated faces */ |
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extern int changeGroup(Scene *sc, const char *gname, |
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2.1 |
int flreq, int flexc); |
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/* Change material for the indicated faces */ |
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extern int changeMaterial(Scene *sc, const char *mname, |
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int flreq, int flexc); |
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/* Add a vertex to our scene, returning index */ |
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extern int addVertex(Scene *sc, double x, double y, double z); |
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/* Add a texture coordinate to our scene, returning index */ |
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extern int addTexture(Scene *sc, double u, double v); |
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/* Add a surface normal to our scene, returning index */ |
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extern int addNormal(Scene *sc, double xn, double yn, double zn); |
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/* Set current group (sc->lastgrp) to given ID */ |
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extern void setGroup(Scene *sc, const char *nm); |
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/* Set current material (sc->lastmat) to given ID */ |
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extern void setMaterial(Scene *sc, const char *nm); |
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/* Add a new face to our scene, using current group and material */ |
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extern Face * addFace(Scene *sc, VNDX vid[], int nv); |
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/* Get neighbor vertices: malloc array with valence in index[0] */ |
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extern int * getVertexNeighbors(Scene *sc, int vid); |
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/* Expand bounding box min & max (initialize bbox to all zeroes) */ |
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extern int growBoundingBox(Scene *sc, double bbox[2][3], |
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int flreq, int flexc); |
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/* Convert all faces with > 3 vertices to triangles */ |
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extern int triangulateScene(Scene *sc); |
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/* Delete unreferenced vertices, normals, texture coords */ |
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extern void deleteUnreferenced(Scene *sc); |
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/* Free a scene */ |
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extern void freeScene(Scene *sc); |
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/* Find an existing name in a list of names */ |
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extern int findName(const char *nm, const char **nmlist, int n); |
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/* Verbose mode global */ |
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extern int verbose; |
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extern char *emalloc(unsigned int n); |
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extern char *ecalloc(unsigned int ne, unsigned int n); |
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extern char *erealloc(char *cp, unsigned int n); |
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extern void efree(char *cp); |
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#define getGroupID(sc,nm) findName(nm, (const char **)(sc)->grpname, (sc)->ngrps) |
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#define getMaterialID(sc,nm) findName(nm, (const char **)(sc)->matname, (sc)->nmats) |
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#define CHUNKBITS 7 /* object allocation chunk bits */ |
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#define CHUNKSIZ (1<<CHUNKBITS) /* object allocation chunk size */ |
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#define chunk_alloc(typ, arr, nold) \ |
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((nold)&(CHUNKSIZ-1) ? (arr) : \ |
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(typ *)erealloc((char *)(arr), sizeof(typ)*((nold)+CHUNKSIZ))) |
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#ifdef __cplusplus |
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} |
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#endif |
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#endif /* ! _OBJUTIL_H_ */ |