fix: Thanks to Peter A-B for spotting errors caused by FRELEQ()
fix: slight improvement in edge case check
fix: major bug introduced in 2.15 revision with axis selection
fix: Added explicit edge tests to eliminate light leaks at corners
Added check for triangle before removing "redundant" vertex
Added checks for illegal cones/rings/cylinders
Made some minor optimizations in face intersection code
Abstracted process and path handling for Windows. Renamed FLOAT to RREAL because of conflict on Windows. Added conditional compiles for some signal handlers.
Final updates for official 3.5 release
Added -a option to obj2mesh to incorporate materials in mesh
Returned old behavior with flat surfaces and improved documentation
Replaced inline copyright notice with #include "copyright.h"
Changes and check-in for 3.5 release Includes new source files and modifications not recorded for many years See ray/doc/notes/ReleaseNotes for notes between 3.1 and 3.5 release
slight efficiency improvement
added check for last vertex connected to first
made vertex error a function of SMLFLT define
Removed problematic math function declarations
updated revision number for release 2.0
added FLOAT definition to better control size of structures
fixed potential problem with /= on some compilers
made call to free structures more robust
minor bug fix for zero area faces
portability fixes for SGI
Initial revision
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