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root/radiance/ray/src/common/convertobj.c
Revision: 2.6
Committed: Sat Apr 17 14:51:33 2021 UTC (3 years, 1 month ago) by greg
Content type: text/plain
Branch: MAIN
CVS Tags: rad5R4, HEAD
Changes since 2.5: +5 -10 lines
Log Message:
fix: vertex swapping code was missing face list pointer

File Contents

# User Rev Content
1 greg 2.1 #ifndef lint
2 greg 2.6 static const char RCSid[] = "$Id: convertobj.c,v 2.5 2021/04/16 15:18:33 greg Exp $";
3 greg 2.1 #endif
4     /*
5     * convertobj.c
6     *
7     * Convert .OBJ scene to Radiance
8     *
9     * Created by Greg Ward on Thu Apr 22 2004.
10     */
11    
12 greg 2.2 #include "paths.h"
13 greg 2.4 #include "fvect.h"
14     #include "tmesh.h"
15 greg 2.1 #include "rterror.h"
16     #include "objutil.h"
17    
18 greg 2.4 #define TEXNAME "T-nor"
19    
20     static int fcnt = 0; /* face output counter */
21    
22     /* Callback for face smoothing detection */
23     static int
24     checksmooth(Scene *sc, Face *f, void *ptr)
25     {
26     int nrev = 0;
27     Normal fnrm;
28     int i;
29    
30     f->flags &= ~FACE_RESERVED; /* using reserved flag */
31    
32     for (i = f->nv; i--; )
33     if (f->v[i].nid < 0)
34     return(0); /* missing normal */
35    
36     if (faceArea(sc, f, fnrm) == 0) /* degenerate?? */
37     return(0);
38     /* check each normal */
39     for (i = f->nv; i--; ) {
40     float *tnrm = sc->norm[f->v[i].nid];
41     double dprod = DOT(tnrm, fnrm);
42     if (dprod >= COSTOL) /* this one agrees? */
43     continue;
44     if (dprod > -COSTOL) /* active smoothing? */
45     break;
46     ++nrev; /* count opposite face normal */
47     }
48     if ((i < 0) & !nrev) /* all normals agree w/ face? */
49     return(0);
50     if (nrev == f->nv) { /* all reversed? */
51 greg 2.6 for (i = f->nv/2; i--; ) { /* swap vertices around */
52 greg 2.4 int j = f->nv-1 - i;
53 greg 2.6 VertEnt tve = f->v[i];
54     f->v[i] = f->v[j];
55     f->v[j] = tve;
56 greg 2.4 }
57     return(0);
58     }
59     f->flags |= FACE_RESERVED; /* else we got one to smooth */
60     return(1);
61     }
62    
63     /* Callback to write out smoothed Radiance triangle */
64     static int
65     trismooth(Scene *sc, Face *f, void *ptr)
66     {
67     FILE *fp = (FILE *)ptr;
68     BARYCCM bcm;
69 greg 2.5 FVECT coor[3];
70 greg 2.4 int i;
71    
72     if (f->nv != 3)
73     return(0); /* should never happen */
74 greg 2.5 #ifdef SMLFLT
75     for (i = 3; i--; ) {
76     double *v = sc->vert[f->v[i].vid].p;
77     VCOPY(coor[i], v);
78     }
79     if (comp_baryc(&bcm, coor[0], coor[1], coor[2]) < 0)
80     return(0); /* degenerate?? */
81     #else
82     if (comp_baryc(&bcm, sc->vert[f->v[0].vid].p,
83     sc->vert[f->v[1].vid].p, sc->vert[f->v[2].vid].p) < 0)
84 greg 2.4 return(0); /* degenerate?? */
85 greg 2.5 #endif
86 greg 2.4 for (i = 3; i--; ) { /* assign BC normals */
87     float *tnrm = sc->norm[f->v[i].nid];
88 greg 2.5 coor[0][i] = tnrm[0];
89     coor[1][i] = tnrm[1];
90     coor[2][i] = tnrm[2];
91 greg 2.4 } /* print texture */
92     fprintf(fp, "\n%s texfunc %s\n4 dx dy dz %s\n0\n",
93     sc->matname[f->mat], TEXNAME, TCALNAME);
94 greg 2.5 fput_baryc(&bcm, coor, 3, fp); /* with BC normals */
95 greg 2.4 fprintf(fp, "\n%s polygon %s.%d\n0\n0\n9\n",
96     TEXNAME, sc->grpname[f->grp], ++fcnt);
97     for (i = 0; i < 3; i++) { /* then triangle */
98     double *v = sc->vert[f->v[i].vid].p;
99     fprintf(fp, "\t%18.12g %18.12g %18.12g\n", v[0], v[1], v[2]);
100     }
101     return(1);
102     }
103    
104 greg 2.1 /* Callback to convert face to Radiance */
105     static int
106     radface(Scene *sc, Face *f, void *ptr)
107     {
108     FILE *fp = (FILE *)ptr;
109     int i;
110    
111     fprintf(fp, "\n%s polygon %s.%d\n0\n0\n%d\n", sc->matname[f->mat],
112     sc->grpname[f->grp], ++fcnt, 3*f->nv);
113     for (i = 0; i < f->nv; i++) {
114     Vertex *vp = sc->vert + f->v[i].vid;
115     fprintf(fp, "\t%18.12g %18.12g %18.12g\n",
116     vp->p[0], vp->p[1], vp->p[2]);
117     }
118     return(1);
119     }
120    
121     /* Convert indicated faces to Radiance, return # written or -1 on error */
122     int
123     toRadiance(Scene *sc, FILE *fp, int flreq, int flexc)
124     {
125     int n;
126    
127     if (sc == NULL || sc->nfaces <= 0 || fp == NULL)
128     return(0);
129 greg 2.4 /* not passing empties */
130     flexc |= FACE_DEGENERATE;
131     /* reset counter if not stdout */
132     fcnt *= (fp == stdout);
133 greg 2.1 /* write comments */
134     for (n = 0; n < sc->ndescr; n++)
135     fprintf(fp, "# %s\n", sc->descr[n]);
136 greg 2.4 /* flag faces to smooth */
137     n = foreachFace(sc, checksmooth, flreq, flexc, NULL);
138     if (n > 0) { /* write smooth faces */
139     Scene *smoothies = dupScene(sc, flreq|FACE_RESERVED, flexc);
140     if (!smoothies)
141     return(-1);
142     n = triangulateScene(smoothies);
143     if (n >= 0)
144     n = foreachFace(smoothies, trismooth, 0, 0, fp);
145     freeScene(smoothies);
146     }
147     if (n < 0)
148     return(-1);
149     /* write flat faces */
150     n += foreachFace(sc, radface, flreq, flexc|FACE_RESERVED, fp);
151    
152 greg 2.1 if (fflush(fp) < 0) {
153 greg 2.3 error(SYSTEM, "Error writing Radiance scene data");
154 greg 2.1 return(-1);
155     }
156     return(n);
157     }
158    
159     /* Convert faces to Radiance file, return # written or -1 on error */
160     int
161     writeRadiance(Scene *sc, const char *fspec, int flreq, int flexc)
162     {
163     extern char *progname;
164     FILE *fp;
165     int n;
166    
167     if (sc == NULL || sc->nfaces <= 0 || fspec == NULL || !*fspec)
168     return(0);
169     #if POPEN_SUPPORT
170     if (fspec[0] == '!') {
171     if ((fp = popen(fspec+1, "w")) == NULL) {
172     sprintf(errmsg, "%s: cannot execute", fspec);
173     error(SYSTEM, errmsg);
174 greg 2.3 return(-1);
175 greg 2.1 }
176     } else
177     #endif
178     if ((fp = fopen(fspec, "w")) == NULL) {
179     sprintf(errmsg, "%s: cannot open for writing", fspec);
180     error(SYSTEM, errmsg);
181 greg 2.3 return(-1);
182 greg 2.1 }
183     /* start off header */
184     fprintf(fp, "# Radiance scene file converted from .OBJ by %s\n#\n",
185     progname);
186     n = toRadiance(sc, fp, flreq, flexc); /* write file */
187     #if POPEN_SUPPORT
188 greg 2.3 if (fspec[0] == '!') {
189     if (pclose(fp)) {
190     sprintf(errmsg, "%s: error writing to command\n", fspec);
191     error(SYSTEM, errmsg);
192     return(-1);
193     }
194     } else
195 greg 2.1 #endif
196 greg 2.3 fclose(fp); /* close it (already flushed) */
197 greg 2.1 return(n);
198     }