ViewVC Help
View File | Revision Log | Show Annotations | Download File | Root Listing
root/radiance/ray/doc/man/man1/mkillum.1
(Generate patch)

Comparing ray/doc/man/man1/mkillum.1 (file contents):
Revision 1.9 by greg, Mon Nov 10 19:08:17 2008 UTC vs.
Revision 1.11 by greg, Sat Oct 13 20:15:43 2012 UTC

# Line 172 | Line 172 | If
172   is zero, then a diffuse source is assumed and no distribution is
173   created.
174   .TP
175 .BI d =string
176 Set the surface Bidirectional Scattering Distribution Function (BSDF)
177 to the given file.
178 The RADIANCE library path will be searched if the file does not begin
179 with a '.' or '~' character.
180 This file must contain an LBNL Window 6 XML specification of a valid
181 BSDF for the given surface, and all rays will be interpreted through
182 this function.
183 The orientation of the BSDF may be controlled with the
184 .I u
185 setting, described below.
186 The thickness of the surface may be controlled with the
187 .I t
188 setting.
189 If this variable has no setting or an integer is specified,
190 .I mkillum
191 returns to the default behavior of computing the output distribution
192 directly.
193 .TP
175   .BI s =integer
176   Set the number of ray samples per direction to
177   .I integer.
# Line 212 | Line 193 | as its alternate material.
193   The default is
194   .I l-.
195   .TP
215 .BI u =[+|-]{X|Y|Z}
216 The given axis will be considered "up" for the purposes of interpreting
217 BSDF data specified with the
218 .I d
219 variable.
220 The BSDF will be reoriented relative to the surface as necessary to keep
221 the up vector in the vertical plane that contains this axis and the
222 surface normal, corresponding to an azimuth of 90 degrees.
223 The default up vector is +Z.
224 .TP
196   .BI t =real
197   Set the surface thickness to
198   .I real
199   in world coordinates.
200   This value is used for determining where to start rays that need to begin
201 < on the opposite side of the surface, specifically to compute the incoming
202 < distribution for a BSDF computation.
203 < The default value is 0.
201 > on the opposite side of a fenestration system, specifically
202 > to compute the incoming distribution for a BSDF computation.
203 > If the thickness is set to 0 and a BSDF contains detailed geometry,
204 > it will be translated and output as part of the new description, provided the
205 > .I l-
206 > option is also in effect.
207 > (This currently works only for rectangular polygons.)\0
208 > The default thickness is 0.
209   .SH EXAMPLES
210   The following command generates illum's corresponding to geometry
211   in the files "it1.rad" and "it2.rad":
# Line 246 | Line 222 | Greg Ward
222   Work on this program was initiated and sponsored by the LESO
223   group at EPFL in Switzerland.
224   .SH "SEE ALSO"
225 < oconv(1), rad(1), rpict(1), rtrace(1), rvu(1)
225 > genBSDF(1), oconv(1), rad(1), rpict(1), rtrace(1), rvu(1)

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines