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Comparing ray/doc/man/man1/mkillum.1 (file contents):
Revision 1.7 by greg, Thu Dec 13 07:03:36 2007 UTC vs.
Revision 1.10 by greg, Fri Sep 3 23:53:49 2010 UTC

# Line 32 | Line 32 | and the secondary source types in RADIANCE.
32   If the
33   .I \-n
34   option is specified with a value greater than 1, multiple
35 < .I rtrace(1)
36 < processes will be used to accelerate computation on a shared
35 > ray tracing processes will be used to accelerate computation on a shared
36   memory machine.
37   Note that there is no benefit to using more processes
38   than there are local CPUs available to do the work.
39   .PP
40   Remaining arguments to
41   .I mkillum
42 < are passed directly to
42 > are interpreted as rendering options for
43   .I rtrace(1),
44 < which is used to compute the light distributions for the input surfaces.
44 > to compute the light distributions for the input surfaces.
45   These surfaces can be any combination of polygons, spheres and rings.
46   Other surfaces may be included, but
47   .I mkillum
# Line 57 | Line 56 | the file names.
56   (Note that this character must be escaped from most shells.)
57   This is necessary so
58   .I mkillum
59 < can tell where the arguments to
61 < .I rtrace(1)
59 > can tell where the rendering arguments
60   end and its own input files begin.
61   .SH VARIABLES
62   .I Mkillum
# Line 181 | Line 179 | The RADIANCE library path will be searched if the file
179   with a '.' or '~' character.
180   This file must contain an LBNL Window 6 XML specification of a valid
181   BSDF for the given surface, and all rays will be interpreted through
182 < this function.
182 > this function, which may be produced by the Radiance
183 > .I genBSDF(1)
184 > program.
185   The orientation of the BSDF may be controlled with the
186   .I u
187   setting, described below.
188 The thickness of the surface may be controlled with the
189 .I t
190 setting.
188   If this variable has no setting or an integer is specified,
189   .I mkillum
190   returns to the default behavior of computing the output distribution
# Line 221 | Line 218 | BSDF data specified with the
218   variable.
219   The BSDF will be reoriented relative to the surface as necessary to keep
220   the up vector in the vertical plane that contains this axis and the
221 < surface normal.
222 < The default value is +Z.
221 > surface normal, corresponding to an azimuth of 90 degrees.
222 > The default up vector is +Z.
223   .TP
224   .BI t =real
225   Set the surface thickness to
226   .I real
227   in world coordinates.
228   This value is used for determining where to start rays that need to begin
229 < on the opposite side of the surface, specifically to compute the incoming
230 < distribution for a BSDF computation.
231 < The default value is 0.
229 > on the opposite side of a fenestration system, specifically
230 > to compute the incoming distribution for a BSDF computation.
231 > If the thickness is set to 0 and a BSDF contains detailed geometry,
232 > it will be translated and output as part of the new description, provided the
233 > .I l-
234 > option is also in effect.
235 > (This currently works only for rectangular polygons.)\0
236 > The default thickness is 0.
237   .SH EXAMPLES
238   The following command generates illum's corresponding to geometry
239   in the files "it1.rad" and "it2.rad":
# Line 248 | Line 250 | Greg Ward
250   Work on this program was initiated and sponsored by the LESO
251   group at EPFL in Switzerland.
252   .SH "SEE ALSO"
253 < oconv(1), rad(1), rpict(1), rtrace(1), rvu(1)
253 > genBSDF(1), oconv(1), rad(1), rpict(1), rtrace(1), rvu(1)

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