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Comparing ray/doc/man/man1/mkillum.1 (file contents):
Revision 1.10 by greg, Fri Sep 3 23:53:49 2010 UTC vs.
Revision 1.11 by greg, Sat Oct 13 20:15:43 2012 UTC

# Line 172 | Line 172 | If
172   is zero, then a diffuse source is assumed and no distribution is
173   created.
174   .TP
175 .BI d =string
176 Set the surface Bidirectional Scattering Distribution Function (BSDF)
177 to the given file.
178 The RADIANCE library path will be searched if the file does not begin
179 with a '.' or '~' character.
180 This file must contain an LBNL Window 6 XML specification of a valid
181 BSDF for the given surface, and all rays will be interpreted through
182 this function, which may be produced by the Radiance
183 .I genBSDF(1)
184 program.
185 The orientation of the BSDF may be controlled with the
186 .I u
187 setting, described below.
188 If this variable has no setting or an integer is specified,
189 .I mkillum
190 returns to the default behavior of computing the output distribution
191 directly.
192 .TP
175   .BI s =integer
176   Set the number of ray samples per direction to
177   .I integer.
# Line 210 | Line 192 | will use the material type "illum" with the input surf
192   as its alternate material.
193   The default is
194   .I l-.
213 .TP
214 .BI u =[+|-]{X|Y|Z}
215 The given axis will be considered "up" for the purposes of interpreting
216 BSDF data specified with the
217 .I d
218 variable.
219 The BSDF will be reoriented relative to the surface as necessary to keep
220 the up vector in the vertical plane that contains this axis and the
221 surface normal, corresponding to an azimuth of 90 degrees.
222 The default up vector is +Z.
195   .TP
196   .BI t =real
197   Set the surface thickness to

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