[Radiance-general] Irradiance on tilted surfaces discarding downwards rays
Greg Ward
gregoryjward at gmail.com
Fri Mar 31 16:08:06 PDT 2017
Could you place very small, horizontal black ring surfaces (void plastic black 0 0 5 0 0 0 0 0) at each measurement position? These would then block downward rays without giving any contribution. The surfaces themselves can be so small as to not affect the rest of the scene.
-Greg
> From: Victor LRG <rioboo at gmail.com>
> Date: March 31, 2017 3:32:55 PM PDT
>
> Dear all,
>
> I was wondering if there is a simple way in Radiance to calculate irradiance (rtrace -I) on a tilted surface, but discarding the rays that are fired downwards, aiming below the horizon. I guess it can be done manipulating the source code, but I cannot think of a simple way.
>
> Perhaps it could be done inverting the initial ray, measuring the luminance of the surface by using a lambertian white material with an altitude modifier, and calculating then the illuminance, but it is a bit convoluted and the white material may distort too much the real lighting levels in the scene.
>
> Any ideas?
>
> Thanks,
>
> Victor Lopez-Rioboo Gil
>
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