[Radiance-general] Remove attenuation and specify ray distance of an IES light source?
John Everist
john.everist at icloud.com
Mon Jul 24 14:40:49 PDT 2017
Thanks Greg, thats working for me 😊
Sent from AltaMail
From: Greg Ward <gregoryjward at gmail.com> To: Radiance general discussion <radiance-general at radiance-online.org> Subject: Re: [Radiance-general] Remove attenuation and specify ray distance of an IES light source? Date: 17/07/2017, 22:32
Well, you have to convert an IES source to Radiance using ies2rad, right? Just edit the output of that program to fit the described solution. For example, you can use the "-i" option of ies2rad to generate a spherical light source, then change the "illum" to "glow" with the Dmax limit.
Cheers,
-Greg
> From: John Everist <john.everist at icloud.com>
> Date: July 17, 2017 2:15:33 PM PDT
>
> Thank you greg - that's very kind of you to answer so quickly. You even managed to answer part 2 of my task before i asked it (relating to the rendered image).
>
> Out of curiosity, is it possible to limit the ray distance of an IES light source?
>
> Sent from my iPad
>
>> On 17 Jul 2017, at 01:11, Greg Ward <gregoryjward at gmail.com> wrote:
>>
>> Hi John,
>>
>> If I understand your query, you just want to "see" what is within a certain distance from a point -- it that right?
>>
>> To generate an image from the light source's perspective to some maximum distance, just use an rpict or rvu view with a fisheye view and aft clipping distance:
>>
>> -vta -vp Lx Ly Lz -vh 360 -vv 360 -va Dmax
>>
>> Where (Lx,Ly,Lz) is the position of your light source (or just in front of it) and Dmax is how far you want to look. You may also need the -vd and -vu specs to specify the central view direction and distance. The above will generate a 360° fisheye view, which may be larger than you want, so adjust accordingly.
>>
>> If instead you want to illuminate your scene, but only for points within some distance of a source, you can use the "glow" type:
>>
>> void glow limited_light
>> 0
>> 0
>> 4 1000 1000 1000 Dmax
>>
>> limited_light sphere limited_bulb
>> 0
>> 0
>> 5 Lx Ly Lz 1
>>
>> Again, you'll need to insert the appropriate values for your source position, and this light will still have a 1/r^2 fall-off. Also, make sure to set "-ab 0" in your rendering, so it doesn't try to count the glow source in the indirect calculation.
>>
>> If you want to eliminate the fall-off, you can use a compensating pattern like so:
>>
>> void brightfunc square_riseup
>> 2 T*T .
>> 0
>> 0
>>
>> square_riseup glow limited_light
>> 0
>> 0
>> 4 1 1 1 Dmax
>>
>> limited_light sphere limited_bulb
>> 0
>> 0
>> 5 Lx Ly Lz 1
>>
>> This will still have a cosine-orientation effect on your surfaces, but no fall-off.
>>
>> Hope this helps.
>> -Greg
>>
>>> From: John Everist <john.everist at icloud.com>
>>> Date: July 16, 2017 4:22:51 PM PDT
>>>
>>> Hello community,
>>>
>>> Is it possible to totally break the laws of physics in radiance? Can I make a calculation with an IES file where I can terminate the ray distance (at 100 metres for example) and remove any attenuation from the rays?
>>>
>>> In summary, i want to use radiance to identify 'line of sight' to a maximum distance - a point was/was not 'seen' from the light source position.
>>>
>>> Its properly an easy question but i cant find the answer. I have the rendering with radiance book if e answer is in there...
_______________________________________________
Radiance-general mailing list
Radiance-general at radiance-online.org
https://www.radiance-online.org/mailman/listinfo/radiance-general
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://www.radiance-online.org/pipermail/radiance-general/attachments/20170724/b671990e/attachment.html>
More information about the Radiance-general
mailing list