[Radiance-general] Various texture mappings at rendertime (Dion Moult)
Greg Ward
gregoryjward at gmail.com
Mon Aug 7 07:37:50 PDT 2017
Thanks, Ryan!
Very cool -- I had not heard about the VI-Suite before:
http://arts.brighton.ac.uk/projects/vi-suite
Seems to be free and open-source, built atop Blender 3D.
Cheers,
-Greg
> From: Ryan Southall <R.Southall at brighton.ac.uk>
> Date: August 7, 2017 1:34:39 AM PDT
>
> Hi Dion.
> The VI-Suite will turn images and tangential normal maps into Radiance patterns and textures. Still uses Texdata but it is at least semi automated for you.
> Link to patterns video tutorial here https://youtu.be/0RXTu-brBZI
> Link to textures video tutorial here https://youtu.be/K_nloppSRlg
>
> Regards
> Ryan
>
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