[Radiance-general] 3D-360 video rendered with Radiance

Greg Ward gregoryjward at gmail.com
Fri Jul 1 08:44:15 PDT 2016


This is really impressive, Mark!  I'll have to try it out next time I have access to a GearVR.  Did you create your own dynamic meshing algorithm?

-Greg

> From: Mark Stock <mstock at umich.edu>
> Date: June 30, 2016 9:16:27 PM PDT
> 
> Folks,
> 
> I thought I'd let you know about my recently-completed 4-minute 3D-360
> video that was rendered with Radiance. The subject is a dynamic
> triangle mesh from a computational fluid dynamics simulation of a
> sphere of fluid with a density discontinuity. (Lots of grey
> cylinders.)
> 
> The original (2D rendering) video is here:
> https://www.youtube.com/watch?v=OShSC1VyBi0
> 
> The new video (3D-360, for GearVR and other VR HMDs) is in multiple places:
> https://www.youtube.com/watch?v=zGFMqEKiAGM
> https://vimeo.com/173000788
> https://www.facebook.com/mark.stock/posts/10153805081796376
> 
> I'll provide a direct download link for all you Radiance fans, who
> know how hard this actually was:
> http://markjstock.org/vr/MarkStock_SmokeWaterFire_UHDlo_360_TB.mp4
> 
> The rendering took 8 months on a 4.4GHz, 8-core Intel Haswell chip.
> Each original frame was 11520x11520 (in HDR, of course), but reduced
> to 3840x3840 for storage, and further reduced to 3840x2160 for
> publishing. In all, almost 1 Terapixel of primary rays were traced.
> The directory takes up ~600 GB. I used an rcalc/rtrace trick to
> generate the 3D-360 frames. The command line for each frame looked
> like:
> 
> cnt 11520 11520 | rcalc -f 3d360.cal -e
> "XD=11520;YD=11520;X=0;Y=0;Z=0;IPD=0.02;EX=0;EZ=0" | rtrace -ab 2 -aa
> 0 -ad 32 -as 0 -dj 0.7 -ds 0.06 -u+ -dv- -x 11520 -y 11520 -n 3 -fac
> scene0695.oct > img_0695temp.pic
> 
> I attached the 3d360.cal file in case anyone else is interested.
> 
> Have fun, and good night!
> 
> Mark
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