[Radiance-general] Oconv: system - out of object space: Not enough space error

Greg Ward gward at lmi.net
Mon Feb 9 14:12:46 PST 2015


Mostapha,

You may have to simplify your mesh or output it at lower resolution and/or tile it as Rob Guglielmetti suggested.  

You can also try increasing some #define's in common/object.h, such as MAXOBJBLK then rebuilding everything using makeall.

-Greg

Sent from my iPad

> On Feb 9, 2015, at 2:02 PM, Germán Molina Larrain <germolinal at gmail.com> wrote:
> 
> Just to let you guys know, I faced a similar issue a few days ago, in a very small project. Not sure how I solved it, though. I work on OSX Yosemite.
> 
> It.is all I can say right now... hope it helps!
> 
> El feb 9, 2015 6:39 PM, "Mostapha Sadeghipour" <sadeghipour at gmail.com> escribió:
>> obj2mesh also gives me a similar error:
>> 
>>> system - out of memory in newvn: Not enough space
>> 
>> Mostapha
>> 
>>> On Mon, Feb 9, 2015 at 4:22 PM, Mostapha Sadeghipour <sadeghipour at gmail.com> wrote:
>>> Great! I have it as an .obj file. I will give it a try then.
>>> Thanks,
>>> - Mostapha
>>> 
>>>> On Mon, Feb 9, 2015 at 4:19 PM, Greg Ward <gward at lmi.net> wrote:
>>>> Radiance triangle meshes cut down memory requirements by a factor of three or so. If you can get your mesh into Wavefront OBJ formant, obj2mesh can take it from there.
>>>> 
>>>> -G
>>>> 
>>>> Sent from my iPad
>>>> 
>>>>> On Feb 9, 2015, at 1:15 PM, Mostapha Sadeghipour <sadeghipour at gmail.com> wrote:
>>>>> 
>>>>> Thanks Rob and Greg,
>>>>> 
>>>>> I use a triangulated mesh which is not generated by Radiance. Is this something special about Radiance's triangle mesh?
>>>>> 
>>>>> I will try to break down the geometry. I was trying to avoid the edge effect by modeling it all at once.
>>>>> 
>>>>> Mostapha
>>>>> 
>>>>> 
>>>>>> On Mon, Feb 9, 2015 at 3:46 PM, Greg Ward <gward at lmi.net> wrote:
>>>>>> Are you using a Radince triangle mesh?  If not, try obj2mesh to convert it.  (Gensurf has a -o option to couple with it.)
>>>>>> 
>>>>>> -Greg
>>>>>> 
>>>>>> Sent from my iPad
>>>>>> 
>>>>>>> On Feb 9, 2015, at 12:24 PM, Mostapha Sadeghipour <sadeghipour at gmail.com> wrote:
>>>>>>> 
>>>>>>> Hi Radiance community,
>>>>>>> 
>>>>>>> I'm trying to generate a BSDF file from a very dense mesh.
>>>>>>> 
>>>>>>> The Radiance file is around 8 GB and when I try to generate the .xml file using gebBSDF it gives me the "out of object space error"
>>>>>>> 
>>>>>>>> Oconv: system - out of object space: Not enough space error
>>>>>>>> Could not compile scene
>>>>>>>  
>>>>>>> 
>>>>>>> I found an old discussion about the same warning which suggests some changes to source code (http://radsite.lbl.gov/radiance/digests_html/v1n1.html). I wonder if there is an easier way to address this issue?
>>>>>>> 
>>>>>>> A smarter solution is probably to create a smaller part of the panel and copy it around (which is what I'm going to do next) but I wanted to make sure that I need to do so.
>>>>>>> 
>>>>>>> Thanks,
>>>>>>> Mostapha
>>>>>>> _______________________________________________
>>>>>>> Radiance-general mailing list
>>>>>>> Radiance-general at radiance-online.org
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>>>>>> 
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