[Radiance-general] Oconv: system - out of object space: Not enough space error

Greg Ward gward at lmi.net
Mon Feb 9 13:19:15 PST 2015


Radiance triangle meshes cut down memory requirements by a factor of three or so. If you can get your mesh into Wavefront OBJ formant, obj2mesh can take it from there.

-G

Sent from my iPad

> On Feb 9, 2015, at 1:15 PM, Mostapha Sadeghipour <sadeghipour at gmail.com> wrote:
> 
> Thanks Rob and Greg,
> 
> I use a triangulated mesh which is not generated by Radiance. Is this something special about Radiance's triangle mesh?
> 
> I will try to break down the geometry. I was trying to avoid the edge effect by modeling it all at once.
> 
> Mostapha
> 
> 
>> On Mon, Feb 9, 2015 at 3:46 PM, Greg Ward <gward at lmi.net> wrote:
>> Are you using a Radince triangle mesh?  If not, try obj2mesh to convert it.  (Gensurf has a -o option to couple with it.)
>> 
>> -Greg
>> 
>> Sent from my iPad
>> 
>>> On Feb 9, 2015, at 12:24 PM, Mostapha Sadeghipour <sadeghipour at gmail.com> wrote:
>>> 
>>> Hi Radiance community,
>>> 
>>> I'm trying to generate a BSDF file from a very dense mesh.
>>> 
>>> The Radiance file is around 8 GB and when I try to generate the .xml file using gebBSDF it gives me the "out of object space error"
>>> 
>>>> Oconv: system - out of object space: Not enough space error
>>>> Could not compile scene
>>>  
>>> 
>>> I found an old discussion about the same warning which suggests some changes to source code (http://radsite.lbl.gov/radiance/digests_html/v1n1.html). I wonder if there is an easier way to address this issue?
>>> 
>>> A smarter solution is probably to create a smaller part of the panel and copy it around (which is what I'm going to do next) but I wanted to make sure that I need to do so.
>>> 
>>> Thanks,
>>> Mostapha
>>> _______________________________________________
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>>> Radiance-general at radiance-online.org
>>> http://www.radiance-online.org/mailman/listinfo/radiance-general
>> 
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> 
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