[Radiance-general] Oconv: system - out of object space: Not enough space error
Greg Ward
gward at lmi.net
Mon Feb 9 13:19:15 PST 2015
Radiance triangle meshes cut down memory requirements by a factor of three or so. If you can get your mesh into Wavefront OBJ formant, obj2mesh can take it from there.
-G
Sent from my iPad
> On Feb 9, 2015, at 1:15 PM, Mostapha Sadeghipour <sadeghipour at gmail.com> wrote:
>
> Thanks Rob and Greg,
>
> I use a triangulated mesh which is not generated by Radiance. Is this something special about Radiance's triangle mesh?
>
> I will try to break down the geometry. I was trying to avoid the edge effect by modeling it all at once.
>
> Mostapha
>
>
>> On Mon, Feb 9, 2015 at 3:46 PM, Greg Ward <gward at lmi.net> wrote:
>> Are you using a Radince triangle mesh? If not, try obj2mesh to convert it. (Gensurf has a -o option to couple with it.)
>>
>> -Greg
>>
>> Sent from my iPad
>>
>>> On Feb 9, 2015, at 12:24 PM, Mostapha Sadeghipour <sadeghipour at gmail.com> wrote:
>>>
>>> Hi Radiance community,
>>>
>>> I'm trying to generate a BSDF file from a very dense mesh.
>>>
>>> The Radiance file is around 8 GB and when I try to generate the .xml file using gebBSDF it gives me the "out of object space error"
>>>
>>>> Oconv: system - out of object space: Not enough space error
>>>> Could not compile scene
>>>
>>>
>>> I found an old discussion about the same warning which suggests some changes to source code (http://radsite.lbl.gov/radiance/digests_html/v1n1.html). I wonder if there is an easier way to address this issue?
>>>
>>> A smarter solution is probably to create a smaller part of the panel and copy it around (which is what I'm going to do next) but I wanted to make sure that I need to do so.
>>>
>>> Thanks,
>>> Mostapha
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>>
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