[Radiance-general] confused by turbidity
P George Lovell
p.g.lovell at st-andrews.ac.uk
Thu Jan 30 03:37:52 PST 2014
Hi Everyone,
I've been hacking around with some code trying to see how turbidity
changes my rendering, so far I can't see to find any change in my
images. Which leads me to suppose that I must be doing something wrong.
I'm using the commands in *Bold* which result in the world.rad files below.
Another question.
I'm actually interested in simulating turbidity underwater, don't know
if anyone can comment upon whether the turbidity numbers for air relate
to those for water? Is there a better renderer for such things.
Best wishes,
George
============================ BORING DETAILS
=================================================
*# C:\Program Files (x86)\MinGW-Radiance\bin\gensky -ang 10 -80 +s -B
55.87 -t 0.00**
*
# Ground ambient level: 17.8
void light solar
0
0
3 2.17e+006 2.17e+006 2.17e+006
solar source sun
0
0
4 0.969846 -0.171010 0.173648 0.5
void brightfunc skyfunc
2 skybr skybright.cal
0
7 1 7.71e+000 4.99e+000 2.95e-001 0.969846 -0.171010 0.173648
skyfunc glow skyglow 0 0 4 1.00 1.00 1.00 0
skyglow source sky 0 0 4 0 0 1 180
void plastic white
0
0
5 0.8 0.8 0.8 0.0 0.2
*# C:\Program Files (x86)\MinGW-Radiance\bin\gensky -ang 10 -80 +s -B
55.87 -t 5.00**
*# Ground ambient level: 17.8
void light solar
0
0
3 2.17e+006 2.17e+006 2.17e+006
solar source sun
0
0
4 0.969846 -0.171010 0.173648 0.5
void brightfunc skyfunc
2 skybr skybright.cal
0
7 1 7.71e+000 4.99e+000 2.95e-001 0.969846 -0.171010 0.173648
skyfunc glow skyglow 0 0 4 1.00 1.00 1.00 0
skyglow source sky 0 0 4 0 0 1 180
void plastic white
0
0
5 0.8 0.8 0.8 0.0 0.2
=============================================================================
--
Dr P. George Lovell,
Lecturer in Psychology
University of Abertay Dundee
Dundee
DD1 1HG
Tel 01382-308581
Fax 01382-308749
Researcher/Co-investigator,
School of Psychology, University of St Andrews
RM 2.27 (The Yellow Room).
Phone (01334) 463056
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