[Radiance-general] How to parse room dimensions from .rad model ?

Vaib vaibhavjain.co at gmail.com
Wed Feb 12 14:34:14 PST 2014


Thank you Dr.Greg. It makes sense now.

I am just curious to know your opinion on changing the site's North by
rotating the Sky. Do you think it is a good practice? Because on rotating
the building/room, one cannot take full advantage of other good programs
such as getbbox and/or getinfo -d.


On 12 February 2014 23:18, Greg Ward <gregoryjward at gmail.com> wrote:

> The size returned by "getinfo -d octree" is the cube side length, which is
> of course the same in all three dimensions.
>
> -Greg
>
> *From: *Vaib <vaibhavjain.co at gmail.com>
>
> *Date: *February 12, 2014 2:08:22 PM PST
>
>
>  getbbox will solve the issue at hand. Rooms/scenes are mostly right
> rectangular prism; and also they are normally kept aligned with principal
> axes, only the sky (if with sun) is rotated to change the North. I guess,
> to rotate the sky instead of the scene must be preferred for modeling
> architectural scenes in Radiance.
>
> Further, just out of curiosity: getinfo -d foo.oct gives [Xmin, Ymin,
> Zmin, Size] of the bounding cube (I guess cuboid too?). I couldn't figure
> what does Size mean? Is it Xmax or Y/Zmax?
>
> Thank you for your time!
>
> Best regards,
> Vaib
>
>
> On 7 February 2014 18:47, Greg Ward <gregoryjward at gmail.com> wrote:
>
>> Yes, let's keep this on the general mailing list.  The dev list is
>> primarily for development/debugging issues.
>>
>> The getbbox command will give you a tight box (right rectangular prism)
>> on the entire scene, whereas oconv will report an enclosing cube.  However,
>> this won't help you much if your space is non-rectangular or not
>> axis-aligned.
>>
>> A general tool for extracting the walls from a room is technically the
>> 3-D convex hull problem.  There are programs out there to compute this, but
>> I haven't played with them.
>>
>> Best,
>> -Greg
>>
>
>
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