[Radiance-general] genBSDF question

Leyla Sanati leylasanati at gmail.com
Wed Sep 18 06:09:32 PDT 2013


Thank you Greg. I'll try that.

Leyla


On Tue, Sep 17, 2013 at 8:00 PM, Greg Ward <gregoryjward at gmail.com> wrote:

> Hi Leyla,
>
> All you can really do is play with the -c option and the rendering
> parameters.  You probably don't want to change -c in this case, but you can
> make the rendering go faster by altering the default options, which are:
>
> "-w -ab 5 -ad 700 -lw 3e-6"
>
> You can try running:
>
> genBSDF -n 12 +f +b -geom meter -t4 5 -r "-ab 3 -ad 500 -lw 1e-5"  \
> reveal_glazing.rad venetian80.rad LChazed.rad > bsdf/v80_hazed_t45.xml
>
> Also, I noticed that your blind slat material has 10% specularity, which
> probably isn't realistic unless it has a metallic coating.  I would expect
> the specularity to be 0.05 or less.  You are also better off specifying a
> non-zero roughness value unless the slats are really mirror-smooth.
>
> Cheers,
> -Greg
>
> *From: *Leyla Sanati <leylasanati at gmail.com>
>
> *Date: *September 17, 2013 4:02:53 PM PDT
>
> *
> *
>
> Hi all,
>
> I am back with more questions about genBSDF. I have modeled a window with
> venetian blinds on the lower part and translucent louvers on the upper part
> of the window. I tried to run genBSDF with my geometry including the
> blinds, louvers, glazing and the window reveal, but I did not get any
> results back after 14 hours.
>
> I know genBSDF runtime is long, but I wonder if I am doing something
> wrong, or if I could change anything in my model that could make genBSDF
> run faster.
>
> Attached are the geometry files. Here is what I typed:
>
> genBSDF -n 12 +f +b -geom meter -t4 5 reveal_glazing.rad venetian80.rad
> LChazed.rad > bsdf/v80_hazed_t45.xm
>
> Best,
> Leyla
>
>
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