[Radiance-general] Subsurface scattering in Radiance

Greg Ward gregoryjward at gmail.com
Wed Dec 11 09:15:56 PST 2013


I don't think photon mapping will handle this, either.  It's really outside the scope of an architectural rendering package.  Subsurface scattering needs to be implemented at a fundamental materials level, and involves gathering contributions from nearby a hit point in a geometry-aware fashion.  Not to say that it couldn't be done, but there's no real motivation to add it to Radiance.

Cheers,
-Greg

> From: Rob Guglielmetti <rob.guglielmetti at gmail.com>
> Date: December 11, 2013 9:11:40 AM PST
> 
> I think you're gonna want to dig into the archives on the photon map module that Roland Schregele wrote. 
> 
> - Rob
> 
> On Dec 11, 2013, at 8:59 AM, T.Charles at maxfordham.com wrote:
> 
>> Dear all,
>> Has anyone come across subsurface scattering in Radiance ? Is it possible, under consideration ?
>> Any relevant documentation ?
>> Thanks a lot,
>> Regards,
>> Thibault
>> 
>> 
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>> London
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