[Radiance-general] Modeling the real world for lighting analysis.
Germán Molina Larrain
gmolina1 at uc.cl
Fri Apr 26 08:36:27 PDT 2013
Dear List,
I am a starter on the use of Radiance, and I have some doubts about the
modeling (of the real world, as it always is, in engineering at least). I
have heard that material reflectivity is a very important parameter that.
How important are:
- Color (I am pretty sure I read something in this list about grey-world
simulations... I think it was Rob).
- Textures
- Specularities
- Patterns
etc.
My concern is that defining materials is actually not a very easy task, so
I just wanted to know what are the most important things here.
THANKS VERY MUCH!
German
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://www.radiance-online.org/pipermail/radiance-general/attachments/20130426/223e4531/attachment.html>
More information about the Radiance-general
mailing list