[Radiance-general] Trees
Tim Perry
perry2of5 at yahoo.com
Wed Dec 7 08:41:26 PST 2011
Greg,
My mistake was taking the simple average, rather than the photopic average, right? I looked right past that adjective....
Thanks for catching my error,
Tim
----- Original Message -----
From: Gregory J. Ward <gregoryjward at gmail.com>
To: Tim Perry <perry2of5 at yahoo.com>
Cc: "radiance-general at radiance-online.org" <radiance-general at radiance-online.org>
Sent: Tuesday, December 6, 2011 5:32 PM
Subject: Re: [Radiance-general] Trees
Hi Tim,
The roughness will influence any transmitted specular component as well.
Your calculation of trans parameters is off because your Rd is not 40% using RGB of 25%, 70% and 25%. If you want 40% reflectance, you need to adjust the RGB to (0.181,0.508,0.181). I computed these based on the Y function in "ray/src/cal/cal/xyz_rgb.cal".
With these changes, I get:
void trans TransTreeMat
0
0
7 0.272 0.761 0.272 0 0 0.33333 0.05
Does this make sense?
-Greg
> From: Tim Perry <perry2of5 at yahoo.com>
> Date: December 6, 2011 12:31:15 PM PST
>
> Dear Greg,
>
> Does the surface roughness matter if the reflected specularity (Rs) is zero?
>
> Thanks,
> Tim
>
> PS: Is there a Radiance beginners list? I surely belong there.
> PPS: Here is my full definition. I'm using pages 325-326 in Rendering With Radiance as my guide.
>
> Diffuse reflectance (Rd = 40%)
> Red: 25%Cr
> Green: 70%Cg
> Blue: 25%Cb
>
> Reflected Specularity (Rs): 0
>
> Surface Roughness (Sr): 0.0
>
> Diffuse Transmissivity (Td) = 19%
>
> Transmitted Specularity (Ts) = 1%
>
> ** Final Material **
> void trans TransTreeMat
> 0
> 0
> 7 0.375 1.05 0.375 0 0 0.33333 0.05
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