[Radiance-general] su2rad: problems with texture mapping

Thomas Bleicher tbleicher at googlemail.com
Mon Apr 18 05:57:07 PDT 2011


Hello Claus

Unfortunately the texture export in su2rad is not very sophisticated. It's
not a good way to produce Radiance textures anyway.

To solve your problem you can try one of the two options:

1) Select all the textured faces, right click and choose "texture -> make
unique" from the context menu. This will create six identical materials with
a uniform mapping for each face.

or 2) Use the attached script to export the cube to *.obj and then use
obj2mesh to convert the *.obj file to a Radiance mesh with textures. The
author of this OBJ exporter says it does the "make unique" step during the
export. Please note that I have not used this script myself and I don't know
if it modifies your  materials during the export.

Regards,
Thomas

2011/4/18 Claus Brøndgaard Madsen <cbm at create.aau.dk>

>
>
>
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> Dear List (Thomas ?)
>
>
>
>
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> I have been experimenting a little with getting geometry into RADIANCE by
> exporting to 3ds formation from 3ds Max, importing into SketchUp, and then
> exporting to RADIANCE using su2rad.
>
>
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> So far I have only tested simple models, for example a 1x1x1 meter cube,
> with all six faces textured with the same square image.
>
>
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> I export in “by color” mode, as that has been most successful thus far.
>
>
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> I attach a .jpg of the result. I have tried a million different things in
> SketchUp to try to get rid of the uv-mapping problem which is very evident
> in the attach render.
>
>
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> Any suggestions? When exporting a more complicated (sculpture) model,
> textured with a single “marble” albedo map, the same uv-mapping problem is
> experienced.
>
>
>
> Best,
>
> Claus
>
>
>
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