[Radiance-general] RE: "perfectly diffuse" light source
Christopher Rush
Christopher.Rush at arup.com
Thu May 27 10:31:31 PDT 2010
I believe a surface modeled with the material type "light" behaves as a diffuse source. You can use the lampcolor table to calculate the RGB definition based on lumens and surface area.
How will you calculate the brightness of this diffuse surface at various points along the light shaft?
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