[Radiance-general] Re: Specular Reflections with the Daylight
Coefficient Method
Axel Jacobs
jacobs.axel at gmail.com
Wed Jun 2 11:32:49 PDT 2010
> Genskyvec always picks the three closest patches, regardless of
> the sky resolution. It would be difficult to use a sky
> resolution high enough that one patch would be the better choice.
> I only mentioned the 1-4 range because that's what people have
> done, not as a recommendation per se.
Including yourself, Greg. Your rtcontutor directory that was in Radiance
for a while used the four nearest patches. I guess your reasoning to
reduce this to just three was something like this:
1 - too crude
2 - still only one-dimensional
3 - just perfect. The real sun will always be in the triangle formed by
exactly three patch centres.
4 - Overkill
So in theory, if you we remove the patch intensity of the sky, we can
determine the exact position of the sun if the intensity is known, or
vice versa by triangulation. This is dictated by Greg's Uncertainty
Principle. Think of it as sub-pixel interpolation in image processing.
Cheers
Axel
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