[Radiance-general] Computing irradiances for glow materials
Lars O. Grobe
grobe at gmx.net
Thu Aug 5 07:16:45 PDT 2010
Hi!
> Radiance = Irradiance * Reflectance / Pi
That was the idea, yes, assuming that the ultimate goal is to get
irradiance.
As Christopher mentioned, using some raw exposure will probably not
allow you to get any approximation of pixel Radiance. You can try
multiple exposures to widen the dynamic range, but in any case you need
calibration. I would recommend spending some time with an integrating
sphere to calibrate the response and to validate the results over the
dynamic range you expect to cover.
Cheers, Lars.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: smime.p7s
Type: application/pkcs7-signature
Size: 3740 bytes
Desc: S/MIME Cryptographic Signature
Url : http://radiance-online.org/pipermail/radiance-general/attachments/20100805/19e326f7/smime.bin
More information about the Radiance-general
mailing list