[Radiance-general] trans, pmap and head-ache...
Lars O. Grobe
akilog at nus.edu.sg
Wed Feb 4 02:51:22 PST 2009
Hi,
I am completely stuck with my attempt to get some rather generic
diffusor into my scene. I have a room which is lid by a light pipe, and
to simulate this I use radiance 3.7 with the pmap extension. Everything
works rather fine. Now I wanted to put some diffusing body under that
light pipe, and I chosed the trans material to do so. The material
definition I used should result in a simple diffuse transmitting box:
void trans genericDiffusor
0
0
7 1 1 1 0 0 .5 0
And I applied this to a box:
!genbox genericDiffusor Diffusor60x60 .3 .3 .01 | xform -t -.3 -.3 0
The opening is .6x.6m and centred at the origin, so that my diffusor
covers only part of it. I want to see the effect of the material... And
the effect is - somewhat unexpected. The "diffusor"-box appears black in
my rendering. So is there anything completely wrong in my scene? Is
there anything I got wrong about trans and surface normals, is it the
combination of trans and pmap?
CU Lars.
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