[Radiance-general] Texture mapping, openGL.
iebele
info at iebele.nl
Sat May 17 15:29:44 PDT 2008
Dear all,
I have a project running fine with textures in openGL which I like to
export to radiance.
For the texture mapping in openGL texture coordinates are drawn for
every point of a polygon point like this:
glTexCoord2f ( tx, ty );
glNormal3f ( nx, ny, nz );
glVertex3f ( px, py, pz );
I am puzzled how to translate this into a radiance scene description,
/whithout/ the use of obj2mesh. Does any of you have an example
available of a picture mapped on a polygon using texture coordinates?
-Iebele
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