[Radiance-general] Modeling Question for Translucent Glass
Thomas Bleicher
tbleicher at arcor.de
Thu Jun 12 15:03:00 PDT 2008
On 12 Jun 2008, at 17:50, Nikhil Kapur wrote:
> I am fairly new to Radiance and was trying to model a interior
> translucent glazing
>
> void trans translucent panel
>
> 0
>
> 0
>
> 7 1 1 1 0 0 0.5 0.2
>
One obvious error is the name 'translucent panel'. Identifiers can
not contain
spaces so it should be 'translucent_panel' or something like that.
The '1 1 1' looks odd to me. I don't think that's actually a physical
material.
I'd go for something like 0.8 for white.
> The second issue which I have not been able to figure out is how to
> show this trans material inside the space in the final rendering in
> Radiance as it is essentially invisible.
>
Think about it:
if it's 50% translucent it has to be visible (even glass with 50%
transmission would
show as a darker shade of the room behind it.) You're talking about
'white' so I assume
that you do want some amount of scattering of the light. In fact, the
material above
scatters 80% of the light that passes, so it would definitely be
visible.
Just try a simple scene with a test cube and a bit of ground below
and use
the command 'objview' (Unix only) to see how the material works out.
Regards,
Thomas
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://radiance-online.org/pipermail/radiance-general/attachments/20080612/bf8c879d/attachment.htm
More information about the Radiance-general
mailing list