[Radiance-general] Slow rendering with transparant textures
iebele
info at iebele.nl
Sun Jul 27 15:27:29 PDT 2008
Hi all,
I have a model with about 40.000 polygons, each textured with a mostly
transparant image (only about 1% of the texture is visable). Seen from the
rendering viewpoint the polygons in the model overlap quite a lot, so one
ray might have to "look" through about 50 "transparant" polygons or even
more before actually "see" something. I think this is why this particular
model renders amazingly slow, even with -ab set to 0, -st 0 and -lr 1. Is
there another parameter in control that might speed up the rendering in such
case?
-Iebele
void plastic material_17999
0 0 5
0.757813 0.773438 0.753906
0.01 0.01
material_17999 colorpict colormap_17999
7 noneg noneg noneg ./D2P_0595.pic tmesh.cal u v
0
7
2
-0.01410693 0.02148561 -19.61004639
-0.00179046 -0.00117557 3.75267568
void mixpict transmap_17999
7 colormap_17999 void green
./a_D2P_0595.pic tmesh.cal u v
0
7
2
-0.01410693 0.02148561 -19.61004639
-0.00179046 -0.00117557 3.75267568
transmap_17999 polygon polygon_17999
0 0 9
634.194214 1375.645264 90.465210
655.547729 1343.122681 90.465210
1045.819336 1599.365479 90.465210
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