[Radiance-general] Radiance, objline, objpict etc..
steve michel
smichel_designer at hotmail.com
Sat Jan 26 10:50:58 PST 2008
Rob,
The fixture is a recessed fluorescent with a flat translucent lens; therefore my needs are simply to show a glow for the lens on the same plane as the ceiling. I applied the ies distribution to a simple polygon. But anyways, for purposes of rigor I think I'll look for the latest edition of RwR. Can someone post the link to the best method of obtaining the book??..
regards
Steve
----------------------------------------
> From: rpg at rumblestrip.org
> Subject: Re: [Radiance-general] Radiance, objline, objpict etc..
> Date: Sat, 26 Jan 2008 08:51:21 -0700
> To: radiance-general at radiance-online.org
>
>
> On Jan 25, 2008, at 5:34 PM, steve michel wrote:
>
>>
>> Hi Thomas,
>>
>>
>> There is light in the scene but the lighting polygon is black not
>> even lit. As you said I placed the polygons an inch blow the
>> ceiling plane to no effect. It's important that the sources be
>> visible for presentation purposes.
>
> I may have missed this, but what kind of light fixture is it? If
> it's a low brightness downlight or something similar with good
> shielding, It may just be that your viewing angle to the light source
> is shallow enough that you cannot see any luminance. Radiance will
> render the disc according to what the ies file says is appropriate
> for that angle. It does tend to appear "all or nothing", that is, if
> you're looking straight up into the fixture the disc is all white and
> very shallow angles appear all black. If you want to model the
> appearance of the light fixture itself, you will have to get a little
> fancier and model the geometry, include a glow material for the lamp
> brightness, and enclose the whole thing in an illum sphere and apply
> the luminance distribution to that. This is well detailed in RwR and
> in various posts on this list. I have little experience doing this
> without the help of front ends like Rayfront, but several people
> around here are. For my needs, the default rendering of the light
> sources is generally adequate.
>
> - Rob Guglielmetti
> www.rumblestrip.org
>
>
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