[Radiance-general] Doing manually what mkillum does...
Lars O. Grobe
akilog at nus.edu.sg
Mon Dec 29 00:58:02 PST 2008
Dear Radiance users,
I hope you all had a nice christmas and are happy playing with your
brand-new radiance number crunchers already (time to have a look at the
christmas peak at Mark's benchmark site again ;-) )...
I am having a question which may be basic for those here doing the
calculation-and-formula stuff on a regular basis, but appears confusing
to me. To simplify a model, where direct sunlight is not important and
daylight can be considered as a hemispherical light source (uniform
sky), I would like to do manually what mkillum does when producing a
light modifier (not the default illum modifier). The surface to be
modified is a horizontal flat rectangular face of, say, 1sqm. If I would
normalize the sky source in a way that I would get a horizontal
illuminance of, lets say, 1000 lux, ignoring obstructions, how would I
calculate the 1 sqm light source's modifier that would replace the sky
in my scene? Is mkillum basically calcultating an iradiance image here?
Lars.
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