[Radiance-general] pmap & photon ports
Lars O. Grobe
grobe at gmx.net
Thu Dec 18 19:16:31 PST 2008
Hi,
I am having a question regarding pmap again. On p. 9 the manual says:
"The incident flux from distant sources is evaluated at each port
and the sources are checked for occlusion. However, no interreflection
calculation
is made; ports differ from illums in this respect. Photons are scattered
by the port
upon emission as if they had passed through it."
The general approach rendering a typical architectural scene would be to
use surfaces at the windows as photon ports. To account for any kind of
shading devices, I would have to place the photon port surface outside
these devices.
Still, almost every architectural simulation includes obstruction from
nearby building, trees etc. Now, as far as I understand the manual,
these obstructions would only influence my scene following a visibility
test (so either blocking light or not), but e.g. the surface
characteristics of geometry such as reflectance would be neglected. Is
this the case?
Thank you, CU Lars.
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