[Radiance-general] mirror and virtual sources
Greg Ward
gregoryjward at gmail.com
Tue Apr 8 17:51:22 PDT 2008
Hi Chris,
I'll respond inline, below...
> From: "Christopher Rush" <Christopher.Rush at arup.com>
> Date: April 8, 2008 2:12:50 PM PDT
>
> I am modeling a daylight redirection system, something like a light
> shelf type of geometry. I have a two part question regarding the
> specular component and virtual sources.
>
> It's by no means a validated material definition, but I've been
> testing
> with the following material meant to be something like brushed
> aluminum.
> The intention is that the metal gives the best approximation of the
> surface characteristics, while the mirror adds the virtual sources of
> the specular reflection.
>
> void metal aluminum
> 0
> 0
> 5 .7 .7 .7 .5 .01
>
> void mirror aluminum_mirror
> 1 aluminum
> 0
> 3 .35 .35 .35
>
> My first question is the value of the mirror material. I want to
> confirm that my value for the mirror of 0.35 is appropriate (0.35 =
> 0.7
> * 0.5). I've based this on my general estimate of 70% general
> reflectance and 50% specular reflectance for the actual material. Or
> should the value for the mirror be the full 0.5 to match the full
> specular component?
Your current value is best, as it corresponds to the amount of
specular reflection from the alternate material, and the mirror type
does not scatter light at all.
> The second part of the question is regarding the use of the alternate
> material in the calculation. From an old post I turned up the
> following
> from Greg:
>
>> If you are trying to reflect objects in a surface, the "mirror"
>> primitive allows you to specify any alternate material you choose
>> when
>> it is not participating in the virtual source calculation.
>
> Does this mean that the alternate material will participate in the
> indirect calculation? Or is the alternate material only used to
> produce
> the appearance of the surface in direct view? Or something else?
Yes, the alternate material will be used during the diffuse
interreflection calculation, with care not to over-count light source
contributions.
> Also, is it reasonable that for a rough surface the mirror value
> should
> be toned down a bit to account for roughness that is not part of the
> mirror definition?
Roughness affects the scattering of light (and therefore the
sharpness of shadow boundaries) but not the total amount of light
transferred. Therefore, it's not a good idea to adjust the mirror
value in an attempt to consider roughness.
> Any suggestions for appropriate definitions for actual metals found
> commonly in the built environment are welcomed.
>
> Thanks,
> Chris
Best of luck,
-Greg
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